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Joined 1 year ago
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Cake day: August 27th, 2023

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  • For me, its the way they used procedural generation. Like its literally the same exact points of interests on every planet.

    I remember going to a planet full of high level fauna and discovering a cave where you find a dead pirate that says these things are everywhere ahhhh. I thought it was cool. Next planet I went to had no fauna, and sure enough that same cave and dead pirate was in there saying the same thing with absolutely no fauna or enemy NPCs in there.

    Its like they made 20 unique assets for the procedural generation tool to pick from. This is the exact laziness I found and drove me away from ESO. Just the same experience, with maybe a different faction here and there but the same points of interest over and over.

    Other than that, I liked it. Basically skyrim in space. But very empty and they forced you complete like a 2 -3 hour mission before stuff opened up to you. And another 20 or so hours before a mission locked skillset is introduced. Huge waste of time IMO.

    Its an alright game if you have a lot of time to kill.












  • ChiefSinner@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    I mean, if I buy a game on steam and valve goes belly up, how do I retain my games? Game companies were all too eager to stop selling physical discs for PC games and instead give you a code for you to redeem. And you can’t sell it after you play it like with console games, because it goes against most PC game companies’ terms of service (edit - …to sell your account)

    If you buy a security camera that is only available through the cloud and the company stops paying for the cloud service, all you have is a paper weight