I think it’s less that the mod lists don’t work together in Skyrim and more that I just never felt cohesion the way that FO4 modders appear to have worked out.
For instance, this mod pack has several moments that modify the main quest. And other mods work with that. Or there’s mods that interconnect beyond basic dependencies and assets, creating quest lines that play nicely together.
I’m not saying it doesn’t exist in Skyrim mods, I’ve done a lot of that as well. It just seems like there was coordination here by the community more than in Skyrim from what I’ve seen. Personal experience, could be wrong.
You might give Fallout another go though and do what I did and choose the modded endings. Far more interesting and I engaged with the vanilla story very little. DLCs are also worth it
That last part I especially agree with. It’s not really the fallout game I expected when it first came out and some where in this play through I gave up taking it seriously. It’s fun for what it is but I think the mods really highlighted how lighthearted and shallow most of the game is. I mean hell, Heather uses the conversation wheel I think and she even ends up a decent companion with actual development.
Bethesda needs to get away from the companions just randomly coming up to you to spill their life story now that you reached enough XP. They can do better and the mods I’ve used show how simple it would be to do so