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Cake day: November 27th, 2023

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  • You don’t need to update NVIDIA drivers every time there’s a release. I don’t even do that on my Windows machine. Most driver updates are just tweaks for the latest game, not bug fixes or performance improvements.

    And hell, you’re using Linux. Vim updates more often than the graphics driver, what do you expect?











  • No, it still requires something the person does or doesn’t do (within reason) to influence or allow the evil act. If you see someone being mugged and you ignore it and keep walking when you have the power to help, even if just calling the police and walking away, then yes, that inaction makes you a bad person, IMO. But if a bad guy starts a war on the other side of the planet, you’re not evil if you don’t enlist and go fight the evil regime.

    But like I said, it’s all a grey area, there is no black and white good and evil in reality. It’s rarely as simple as just “this is good, and this is evil” in real life.


  • An “evil” act does not make a person evil necessarily. We all do bad shit sometimes. My point was it’s a grey area that can’t be defined with 9 alignments outside of the structure of a game, but knowingly allowing your actions to cause harm to others is an evil act.

    That being said, the idea of good and evil is entirely the result of fiction. I don’t believe there’s a black and white “good and evil” in reality. Human actions and motivations can’t be defined so broadly IMO.



  • Enk1@lemmy.worldtoRPGMemes @ttrpg.networkTasha's alignment
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    10 months ago

    If while acting in your own self-interest you knowingly, through action or inaction, allow others to come to harm, even indirectly, that is evil. In the same way that a character knowingly doing something that benefits others would arguably make them good. A chaotic neutral person may act on a whim or in self-interest the majority of the time, but I doubt they’d let their actions cause actual harm to others.

    But trying to pigeonhole human behavior into a rigid matrix of alignments is inherently flawed, people are much more complex than that. Fortunately, DND allows the DM free reign to define that or allow it to be a grey area - in reality, “alignment” will always be fluid.