I’ve read your other comments. There aren’t microtransactions from what I can see, and you’re just here to be a contrarian. It isn’t working.
I’ve read your other comments. There aren’t microtransactions from what I can see, and you’re just here to be a contrarian. It isn’t working.
If it’s happening that often, that’s absolutely a positioning problem.
I play an Oathbreaker Paladin and I have never had this problem. Usually, I’m the one shoving things to their death if I absolutely must.
So, your positioning needs reconsidering, or you need to use your tank/STR character to force an opening so you can relocate. OR you’re just really unlucky.
From my perspective, if you’re falling to your death that much, it’s more likely you either like standing on cliffs or you’re trying to make excessive use of High Ground attack bonus, which IMO isn’t enough to justify me wasting a move turn repositioning and setting myself up for a potential fall.
By all accounts, this is not a bug, nor is it a problem if you adapt your strategy to prevent such a thing.
Sons Of The Forest is surprisingly detailed, but you don’t have much time to take in the sights and the foliage when there’s cannibals chasing you through the woods.
Oh. Now this is gonna be some hot garbage.
Shame, too. NovaLogic had some great milsim IPs back in the day. This was probably their best known. I always used to play Comanche 3, Delta Force 2 and Delta Force: Land Warrior as a kid.
I was, until I hit the bosses in the Chapter 1 capstone mission.
Fuck.
Most of the game isn’t too bad. The bosses I cannot handle.
When I buy a Bethesda game, I know what I’m getting into. People bitch, but like you said, it’s the familiarity I’m going for.
And you know the modding scene is going to be good in a year or so.
I think, with 700k concurrent players, we need to recognize cRPGs may not be as niche as we previously thought. However, your point stands: this isn’t going to hurt anyone’s revenue from MTX.
So far, every article I’ve seen about Baldur’s Gate 3’s effect on the gaming industry has been horse shit. Other studios and publishers are not “panicking,” they’re not going to rethink microtransactions, and they’re not going to be daunted by this release; some devs have said as much already along the lines of “Yeah don’t expect this breadth and scope from us going forward, because it doesn’t work for our games.”
This game is not the industry-spanning “gotcha” these writers have been trying to make it out to be. AAA devs or publishers are going to continue their nonsense because people will continue to buy their shit anyway, and they know it.
All that said, BG3 is the best game I’ve played in a number of years and hands-down the best cRPG I’ve ever played. It smokes Divinity, Icewind Dale, the previous BG games, NWN, etc. So if any studios do happen to have a positive takeaway from this, maybe we’ll see at least some of that polish in games down the line.
No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
That didn’t last though.
Nah, there’s enough garbage on Steam as it is, we don’t need any more. Fuck Blizz.
The beauty of Bethesda’s flagship titles (namely Fallout and TES) is even if they end up as buggy messes upon release, or have empty maps, the modding community corrects those flaws relatively quickly.
It’s one of the reasons that I, a long-time veteran of S.T.A.L.K.E.R., am not worried if GSC Game World fucks up S.T.A.L.K.E.R. 2. Today, the best part of the first titles is the mods that fix, improve, and add content to the games. It’ll be the same with this one, and I’m excited to see what people do with A-Life 2.0.
Real talk. I don’t game on console anymore, but Metal Gear Solid is the crowning jewel of console game plots.
Ever tried explaining the series to someone unfamiliar with it? You end up sounding like a fuckin meth head coming off a binge, and to me that makes it a narrative worth diving in to.
Not even close. I’m playing it right now, well into act 2, and while it is THE ultimate example of what a cRPG should be, that doesn’t necessarily mean the breadth and scope would work in other genres. You’re WAY overestimating the impact this is having on the gaming industry, and that’s evidenced by how other developers are responding to it.
Also. I’ve played through all the Mass Effects (even Andromeda, which I actually enjoyed more) and to say that it was industry-defining is a fanboy take. Full stop. From where I’m sitting ME1 did not introduce anything groundbreaking that hadn’t been done already by that point, and to be honest the early Fallout games had way more gravity when it came to choices and decision-making. I’d say of games in that era, the original Borderlands was more ground-breaking given it kind of kickstarted the looter-shooter genre, and that’s a stretch.
Well, whatever it’s going to do, I’m sure it’ll be fucking weird and convoluted as usual.
Removed by mod