Is there a single canonical citation for this? It feels like a meme.
Is there a single canonical citation for this? It feels like a meme.
Which Ork models have nipples?
I can’t say my knowledge of the current range is exhaustive, but I can’t think of a single model that has one from the 1998 - 2016 era. There’s a runtherd with a piercing where a nipple would be, but no nipple.
How long are they planning to be hamstrung by the tech debt they’ve accrued? Sooner or later they’re going to have to do something about it, surely?
Their games all look the same, in that it’s always obvious that it’s a Bethesda-engine game (whatever they’re calling it this week). They’re always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.
Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it’s wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.
I’m reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It’s the opposite of how it feels playing Bethesda’s games.
This takes me back to How to Kill a Brand in the PS3 era: https://www.youtube.com/watch?v=KfmBzllkbUM
I played through it on my Xbox One X some years ago and had fun with it. It didn’t run at 60 fps, but 2160p30 was a very cinematic experience regardless.
Edit - here’s a screenshot:
https://i.imgur.com/nQcge1u.jpeg
-There’s a good chance you can beat Nintendo, but you’ve got to visualize how you’re going to win, okay?
-Gotcha…
A CONGENITAL HEART DEFECT HAS APPARENTLY FELLED NINTENDO’S LAWYER MOMENTS BEFORE THEY COULD STEP INTO THE COURTROOM
To quote Bernard Black: “Well expect away!”
The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.
The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there’s a mod to remove that nonsense?
As for the beginning, I used a mod to skip the Temple of Trials because you’re absolutely right, it’s such a tedious slog. Yay, executive meddling!
I really enjoyed playing through Fallout 2 on my deck.
I really don’t get how one is supposed to use more than one server. As in, how to spread one’s attention to feel like one is present in so many places. It’s a total non-starter for me.
Here’s the passage I was talking about, from page 19 of Da Uvver Book: https://i.imgur.com/pj6HXGt.png
Whilst I don’t disagree with your points, don’t they primarily apply to specifically a support forum?
Canonically they’re bigger. There’s a whole bit about it in Da Uvver Book (one of the books from Gorkamorka - it established much of the modern Ork lore).
I am very biased in this stuff, I’ll say that up front. I was in the “in-crowd” for multiple forums over the years, ran my own for many years (essentially a personality cult, as per your article), and so of course I have a warm and fuzzy view of the medium. Importantly, I found my time on forums to be socially stimulating. By that I mean that the interactions were strong enough that I didn’t feel lonely, despite being stuck in various isolated places. I have never felt that way about the interactions I’ve had any other platforms, with the exception of direct IM clients.
With that preamble out of the way, something that’s come up in the comments below but I don’t feel has been explored sufficiently is permanence. Modern profit-driven platforms focus on transience. They are built around the endless-feed model and keeping users engaged as long as possible. This is built into their very bones - it’s always about new content and discussion isn’t designed to last more than a day. Old content is actively buried.
That’s antithetical to the traditional forum model. Topics on a subject would persist for as long as there was interest (sometimes too long, of course) and users’ contributions would form a corpus of work, so to speak. I found that forums that allowed for avatars and signatures were particularly good in this respect as they served as “familiar faces”, allowing users to become visibly established community members.
I’ve used Reddit for 14 years (although lately I’ve given up on it) and not once in that time have I felt a sense of community. The low barrier of entry and the minimal opportunity cost of leaving a community makes the place a revolving door of (effectively) anonymous users. It’s my opinion that a small barrier to entry is a good thing, coupled with persistence of content. It’s not enough to have much of a chilling effect, but it provides a small amount of consequence to users’ actions and that’s arguably good for community formation and cohesion. A gentle counter to John Gabriel’s Greater Internet Fuckwad Theory ( https://www.penny-arcade.com/comic/2004/03/19/green-blackboards-and-other-anomalies ).
I run a Facebook group and we have an entrance question - the answer to the question is basic knowledge for the target audience, however the question itself also includes directions for where to find the answer (the first paragraph of the Wikipedia article OR the group’s rules). Most people just give the answer (and some overthink it and put a load of extra info in, because the question is suspiciously easy) but a subset of people either can’t be bothered or don’t even finish reading the question. In my opinion, the community we’ve built is better without those people.
This ties into the concept of profit-driven vs. community-driven platforms. A profit-driven platform wants as many eyeballs as possible, regardless of what the owner of those eyeballs can contribute to the community. The community exists purely to facilitate profit, something which feels to me like a terrible basis for a community.
Something I do feel OP is correct about is discoverability - that’s particularly an issue in the modern era of garbage search engines. I don’t have any particular thoughts on the subject, I just wanted to say “Yep! Agreed!”, haha.
Firefall walked so that Star Citizen could run.
Software development as a service?
Will they also be discounting Jolly Roger flags to cash in?
That’s some very sedate drum and bass.
The spore lore was only implemented in 1997. Before that their reproduction worked differently.