• 4 Posts
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Joined 1 year ago
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Cake day: August 27th, 2023

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  • Isn’t the problem that it’s only a one way street? And their users vastly outnumber ours?

    So you end up in a situation where you give them content and engagement but receive nothing back, since their users can’t see our content. Even worst, our own users are more likely to post on their infrastructure because of the higher count, so the servers federated with them just end up being ghost servers to hold users.

    You end up being at their whim because what you had before died.





  • One data point I found interesting: Valve peaked with its “Games” payroll spending in 2017 at $221 million (the company didn’t release any new games that year, but that spending could have gone toward supporting games like Dota 2 and developing new games like Artifact); by 2021, that was down to $192 million. Another: as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.

    “Hardware,” to my surprise, has been a relatively small part of the company, with just 41 employees paid a gross of more than $17 million in 2021.

    From the verge article

    Here’s the topline from 2021: Of those 336 employees, 79 directly worked on Steam, while a whopping 181 remained in the “Games” department⁠—pretty much the reverse of what I expected, given Steam’s importance to company profits and how rarely Valve releases new games. There were just 41 employees working on hardware development at that time

    From the PC gamer article right under.

    Literally the first two links after the statistica link (which also has it but you have to make an account), at least for me. Are you done being an idiot?