Encode/Decode has nothing to do with the GPU
Encode/Decode has nothing to do with the GPU
4500 in CSGO in 9 years and I’m not planning to stop any time soon.
They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.
It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn’t pause the world anymore.
When I read the headline I thought it meant it was also not viable for PCs either, which doesn’t seem to be the case at all. Most PCs have at least 16GB ram these days.
Also keep in mind that PC doesn’t have unified memory. So there’s usually at least 8GB of VRAM in addition to whatever amount of main memory you have.
Then use something more efficient than the web stack. In the end, Android ran better on the same devices and had better software support.
I never understood why they targetted low end hardware with a tech stack that’s notoriously slow (web).
As long as the tracking is purely local, this seems like a good solution to me.