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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I don’t play metroidvania type games very often, and I struggle to remember details to come back to. For example, if I gain a dash ability, I want to be able to check my map and know where to head back to as there might be half a dozen spots it may allow access to.

    Add in a few other types of blocked routes scattered throughout, and all of the branching paths etc, I find it hugely helpful to have a customised map.

    I first tried with just the in game maps and the pins you can drop, but I ran out of pins before finding the abilities to revisit and clear out the areas.




  • Flying tips:

    Always lock on to your target planet. For example, if you’re wanting to fly around Timber Hearth (home planet) instead of jetting off to someplace else, lock on to Timber Hearth first. This lets you use the ‘match velocity’ button to bring yourself to a stop any time you start feeling out of control. Use it a lot.

    Until you have a hang of the controls, the landing camera can be helpful for exploring too. It doesn’t tell you this but when you’re in the landing camera, the flying mode changes too: the ship will automatically orient itself so that the feet (and landing camera) are pointing straight down (again, make sure you’re locked on to the planet).

    Now you can stop worrying about pitch and roll completely. Don’t touch them. Just use the right trigger gently to hover, go up, or let go to fall a bit. Use the left stick to strafe around the planet. If it’s small like the moon, it can kinda feel like just rotating the ball beneath you to look at the surface.

    The landing cam also has a cute little altitude meter that I didn’t notice for the longest time

    Edit: feel free to message me in the future if you do give it another go and have any questions, I’d love to help you experience it. I wouldn’t worry about any ‘platforming’ in the game, if something is physically very challenging it’s usually not the intended solution. It is also usually very clever about any long trips to get back to where you were.



  • I’m sorry, that’s horrible. Did anyone else see what happened and stop? If so, chat to them first and see if they’d be comfortable backing you up on what happened (dog ran out, no time to react). Hopefully that’s not needed, but you never know.

    I saw that exact thing happen when the car in front of me hit a dog. Poor thing was dying on the road and I heard someone down the street whistling for their dog to come inside. I went and told them what happened, and made sure to say that the driver is distraught and absolutely could not have done anything to avoid the dog. Fucking sucks for everyone involved









  • I loved Hollow Knight except for the same issue. By the time I gain a new traversal skill, I have so many paths to explore that I can’t remember them. Became all about meticulous backtracking, gave up.

    Decided to give it another go. This time I found a map online, removed all icons and edited the image so it was just a simple outline with no spoilers. Printed it out. Marked it with notes and colour-coded symbols as I played. Made more progress, and exploration was way more fun.

    Then I moved house and lost the map… I really love the game but just haven’t gotten the desire to try again just yet. No idea how everyone does it with just those way-too-limited in game map markers


  • If you have the option, I would suggest going to a Dr before assuming anything is the only plausible explanation.

    Personally, I found out about my neck / posture issues (even though outwardly I have decent looking posture so I never assumed it would be that), got some excercises from a physio and a completely different pillow, and that combo drastically reduced my headaches