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Cake day: July 5th, 2023

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  • I like Vesper (2022) as one of the few I know of that focuses on biological technology, and it is part of the story as opposed to a backdrop.

    There’s a lot of body horrror/Cronenburg stuff I like that gets close. Stuff like The Fly, Testuo the Iron Man, Videodrome, etc. But that’s focused more on the “wouldn’t this be fucked up?” than the exploration of biotech.

    Repo Men (2010) and Repo! The Genetic Opera (2008) have a strong focus on the commoditization of the human body and organs especially. Gattaca (1997) is a little similar in that genetic therapy is important to society. And The Island (2005) is centered on cloning. Of these four, I like Repo! the most, but for other reasons than its take on Biopunk.

    eXistenZ (1999) is probably Cronenburg’s most straight forward take of biology as technology, as opposed to just a source of horror, but I haven’t actually watched this one yet.

    District 9 (2009) and Akira (1988) have situations that cause massive biological change, but not centered on Biopunk in my opinion.

    The Blade Runner films, despite being the posterboys of Cyberpunk film, have a lot of potential considering that at the end of the day Replicants are biological. Splice (2009) at least focuses on the actual development of new biological technology, but winds up being more of a Frankenstein tale than anything.

    The Alien universe has hints of this with the Space Jockeys, xenomorphs, and androids. But it’s not ubiquitous.


  • Omnificer@lemmy.worldtoGaming@lemmy.worldThey've lost their soul
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    11 months ago

    I don’t think logo design is enough to claim they have lost their “soul”. Aren’t Bravely Default, Octoparh Traveler, and Triangle Strategy pretty well liked and reviewed? And have some cool innovations on narrative and mechanics?

    I won’t say that the logo design and naming convention isn’t off-putting, but it only reflects a current style, not the games themselves.







  • I think the big takeaway is that there are no sides to the matter, even if it’s easier to empathize with one over the other, so the meme still stands on the empathy part.

    The “antagonist” of the whole thing is that they both failed to communicate with each other. Which isn’t weird, Max is a teenager experiencing a lot of stuff for the first time, and Goofy is scared for his relationship with his son, having to be a single dad, and never raising a teenager before.

    The major issue at hand is that Goofy might as well be a minor deity of extreme luck (good and bad), so normal child/parent friction turns into being attacked by Bigfoot while later becoming an integral part of a huge concert.