So layoffs are bad, but not doing layoffs is bad too?
So layoffs are bad, but not doing layoffs is bad too?
Love how nobody got the joke
When DST ends you set your clock back 1 hour (or it does it automatically nowadays) in the middle of the night, gaining 1 hour of extra sleep
The joke here is that the guy did the same for Leap Day, setting his clock back 24 hours and gaining 24 hours of sleep, so when his boss called at 2pm he was in the middle of his ~32h night
Good thing guns are banned (in civilized countries anyway) so terrorists can’t use them
BG3 had a day-one patch, and is at its 6th hotfix now. Does it make it a broken game?
With the scale of modern AAA games it is inevitable, if a studio had to wait until every bug in a game the size of Starfield was fixed to release it, it would simply never release. You have to decide at some point that the game is in a releasable state, and at this moment you start printing discs, then you keep working on it and fixing bugs and that constitues the day-one patch. And don’t worry about the expansion, they started working on it long before the release.
A day-one patch is the day of the release, so it counts as included in the release in my books.
It doesn’t mean « they haven’t done enough testing before physical production », it means they took advantage of the inevitable several weeks or months between start of physical printing and release.
And of course a patch 1 year after release is fine. What I’m saying is that I prefer a broken game that is fixed on release day over a broken game that is fixed 1 year later.
What’s the problem with day-one patches? I’d much rather have a game with a day-one patch than a game that needs a patch 1 year after its release
Game + day-one patch is essentially the initial state of the game
They’ll probably cost $3,000 (if not more) but they will sell truckloads of them