A frog who wants the objective truth about anything and everything.

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Besides upgrading to an SSD like another person said, I guess an electronic pressure cooker was a pretty sweet upgrade. It’s incredibly multi purpose, cuts cooking time dramatically, allows me to walk away and forget about cooking with no consequence, and often only requires cleaning a single pot for an entire meal.

    Like ya know those old TV ads for kitchen gadgets that try desperately to convince you it’ll change your life, but you never actually use them? An electronic pressure cooker is one the few cooking gadgets that actually lives up to the hype.





  • Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.

    Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.

    In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.






  • The gameplay of VNs doesn’t particularly appeal to me, though it’s not offensive either, so I can be won over by a particularly good story. So far, the best VN I’ve played is Snatcher for the Sega CD.

    Snatcher (nice use of negative space on that cover) is one of Hideo Kojima’s earlier titles, and his insatiable desire for long cutscenes/story lends itself to VNs. As with many of Kojima’s works, it’s heavily inspired by whatever western movies he would’ve seen at the time. In this case, Snatcher is heavily inspired by Blade Runner.

    You play as Gillian Seed, an ex-scientist with amnesia that’s now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that’s not quite as dark and dreary as Bladerunner’s, feeling more like something out of Akira.

    The game features a lot of voice acting, some of it actually surprisingly good for a game of that time (early 90’s), and it has a particularly fantastic FM soundtrack courtesy of the Genesis’ soundchip, and even some redbook audio for the intro. I’d recommend listening to the soundtrack even if you have no intention of playing the game.

    The story for the game can get surprisingly dark and gruesome at times, though overall has a more 90’s anime up-beat vibe, and is one of Kojima’s more linear and coherent tales. The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, with no additional feedback, before something unlocks to progress the story).

    The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There’s a small combat mini-game that will sometimes spring up that was designed for use with a lightgun (The Konami Justifer) but thankfully works just fine with a standard controller), and is used sparingly enough that doesn’t overstays its welcome. In fact, I’d say the combat is surprisingly well integrated into the story, and helps add a bit of tension, since you never know when it’ll pop up (I imagine it would’ve been quite immersive back in the day with the lightgun, since you’d have to quickly drop your controller and physically ‘draw’ it to defend yourself).

    Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that’s all it really needs to tell its tale, and by the end I was thoroughly satisfied.

    The Sega CD version is the only one that was translated for the English market, and AFAIK is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I’d recommend emulation to experience it.

    If any of that sounds appealing to you, I’d certainly recommend giving it a try! And if you do, good luck, Junker!








  • Your experience with XMPP will vary depending on the client you use. It’s not a 1 to 1 replacement for discord, and I’m not sure if there’s a client that can do group calls, but It can do 1 on 1 calls and group text chats. I’d recommend Cheogram for mobile, and possibly movim for desktop.

    For group audio calls, if you found matrix unstable, then Mumble is likely your best bet, or perhaps Signal, if that’s not banned as well.


  • I think your idea is a good one, and I’d like to see that happen someday.

    I would point out though, that Apple was a behemoth company with large teams and massive budgets (essentially unlimited resources). Whereas Lemmy is just two guys barely scraping by a living wage from donations while slowly tackling an endless list of bug reports and feature requests.

    Tossing Lemmy in the equivalent of a fish tank to motivate the devs would, most likely, just cause extreme burnout and a throwing up of hands. They are resource and time limited to a pretty extreme degree considering how popular Lemmy has become, and that should be appreciated and taken into account.