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Joined 1 year ago
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Cake day: October 2nd, 2023

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  • It is a real thing. Very few people have identical ears on both sides of their head, and almost no one shares the same shape with another person. There’s a few active implementations of this on truly wireless earbuds, but the latency makes it irrelevant for most things except music. Depending on just how unique the ear shape is, it can drastically change how things sound.

    In no capacity should it be a paid feature in a game, though. In a more competitive game with a lot of value placed on audio like Escape From Tarkov, this would completely change the game and how it is played.

    TLDR: Your ears are unique, and your brain spends your entire life from the moment your ears are hearing things, tuning to them.









  • I would give a shout out to two makers, Frank Howarth and This Old Tony both do some amazing works in general. Tony does a good amount of metal work, while Frank is almost all about woodworking.

    For some AI (sorta) stuff: Primer engaging way to learn about statistics I guess, I don’t know the right way to describe them but I always leave with something new.

    For car stuff: Rob Dahm who is known for a wild RX7. Also publishes a lot of public data for the rotary community.

    Junkyard Digs who does lots of classic car “restorations” or repairs. Generally tries to do the most accessible methods or tools.

    Tofu Auto Works does mostly custom body kits and so on, shown in step by step processes with tips and reasons/preferences for doing things a certain way.

    For gaming I’ll just throw City Planner Plays out there. He mainly plays Cities Skylines, and talks about how and why certain infrastructure is designed or used.

    Editting to add: sorta (mostly) does gaming, also does other topics as well. Arch fantastic visuals and historical breakdowns of topics. Doesn’t have many videos, but they are quite good.

    And purely because I’ve met him IRL and think his channel is very under viewed, About Here discusses city planning, accessibility and so on. A lot of it has to do with housing and it’s current issues, but has other city/civic related topics as well.






  • I can promise the number of people backing up their Xbox/SNES/Sony/whatever games at the time/era of release, are a rounding error number of people who purchased at all. And even if that was the case, how are you gonna do that for the discs that have DRM? Obviously it can be cracked, but how does that help you in that specific time of need (referencing the house fire), when the tech to crack that DRM didn’t even exist?

    Nobody is arguing with “physical copies have better security” (digital storefronts closing, keys being revoked, etc), they’re only arguing with you for pretending everyone is seemingly clairvoyant, with pools of money and compute hardware, to make backups of these things. There is no way you can possibly think that all one needed to do was “copy da files dumbass” when even the hardware to do that, didn’t exist (for the public or at all), or was itself prohibitevly expensive.



  • Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more.

    This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.

    That being said, without raytracing on - which is mostly disappointing anyways -

    LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.


  • Or… It’s just the first trailer for a game they’ve been hounded for years at this point? They don’t need to put in effort to sell GTA6 at this point, they basically could just release GTAV with some QOL fixes and features (looking at you load times, still) and they’d have buyers lined up. GTA6 at this point in time is already a fully fueled hype train, until they announce a massive delay, so they can trickle feed out trailers with minimal effort up until that point. Obviously this is my opinion and such, but I would be honestly a little surprised if they were rushing it, given how 5 performed at launch.