Eh I played through the game with the rides disabled and didn’t find any impact on my experience. It did feel like the only way the combat was fun was on critical mode, despite still being floatier than I’d like.
Dlc content slaps tho
Eh I played through the game with the rides disabled and didn’t find any impact on my experience. It did feel like the only way the combat was fun was on critical mode, despite still being floatier than I’d like.
Dlc content slaps tho
I definitely agree, and the playstyle of the characters are super fun across the board. The only time I had a bad match was when I got a bug where I couldn’t teleport as pocket (really nerfing my kit) but in general I love the feel of the game
Everyone needs to be warned about the danger of Beefbrain
The tooth fairies in Pathfinder pull out tiny pliers and take your teeth by force, can’t wait to throw them at my group
Ha I sent a letter to my representative about this a while ago and got back a reply that amounted to “thanks but we don’t care”
Yeah I definitely agree, one of the more interesting things about Oblivion to me is that different writers wrote all of the different guilds. The dark brotherhood is basically the only quest line in the game that gives you different choices of dialogue. Every other quest in the game has only one response, which looking back is pretty laughable as an RPG.
(Oblivion is one of my favorite nostalgia games and I listen to the soundtrack almost every day, it’s just fun to point out interesting things in it)
It’s funny cause for how well remembered this quest is, it’s one of the most bugged & easily broken quests in Oblivion. I recently played through and found that for some reason you can just straight up kill guests in front of the others and they react the same as if you were sneaking around
My divine light has been severed
I love this thread! I’ve been definitely shying away from AAA games towards Indies with lots of love. Here’s my contribution:
Venineth: One of the best entries in the niche “marble rolling” genre. You explore beautiful alien worlds, solving puzzles, and going very fast. Each world is incredibly unique, and has its own set of challenges to conquer. There is no dialogue and all text is in an alien language, which does an amazing job of immersing you into it’s landscapes https://store.steampowered.com/app/976500/Venineth/
Hypnospace Outlaw (Just above 3,000 reviews): Late 90s Internet simulator with a lot more to it than meets the eye. The game weaves a complex tale of people’s lives brought together by their community found on the Internet, and the havoc wreaked by a company in pursuit of profit above their users. The soundtrack is amazing, and I was genuinely surprised at how attached I got to the quirky Internet pages by the end. https://store.steampowered.com/app/844590/Hypnospace_Outlaw/
Going Under: A rogue-lite adventure about unpaid intern Jackie treading through her startup’s basement to fight the monsters of former companies. The game’s tone and humor is amazing, and the “corporate marketing” art style works so well. The gameplay incorporates a lot of Breath of the Wild elements such as weapon durability, locking onto a single enemy, and throwing weapons. https://store.steampowered.com/app/1154810/Going_Under/
Ah that’s a shame about Mother 3, I really loved it. Seeing the gradual decay of a town affected by tragedy after tragedy (& a heaping dose of capitalism) become a shadow of itself was so beautiful. The pacing of the game is a bit odd at times, but overall I was surprised how much it resonated with me.
Try out Aero GPX! It’s an indie game w/ a demo on the steam store and it absolutely nails the physics from GX