How many consecutive hours of Teletubbies would you have to watch in order to be in the right state of mind to cook up that statement, against that ethnicity, on that continent?
How many consecutive hours of Teletubbies would you have to watch in order to be in the right state of mind to cook up that statement, against that ethnicity, on that continent?
Non-vegan peaches
>Dark Souls
>Souls emit light
>Hyper Light Drifter
>There’s no car in the game
>Final Fantasy
>Has more than 10 sequels, hardly “final”
Can’t read the directory, the syscall fails with EISDIR
I have reasons to believe the depicted woman does want a body cavity search…
Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material
Oh, std::enable_if
is straight up worse, they’re unreadable and don’t work when two function overloads (idk about variables) have the same signature.
I’m not even sure enable_if can do something that constraints can’t at all…
I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.
For instance, in your example foo
could have any of the following declarations in a class:
void foo();
int foo() const;
template <typename T> foo(T = { }) &&;
decltype([]() { }) foo;
No, that’s Vim
Huh, the 3 letters on the right seem to use a different font, I wonder why that may be…
Yeah, that’s what I was thinking of. I don’t know how C++ could reasonably have Java-like reflections anyway…
Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if
spam to check if a class type has a member, if you can just check for them.
… at least I hope it would be less ugly than std::enable_if
.
It seems, in your anger, you killed them.
… except for reddit mods
Too other to’s? Isn’t that two much?
No harm in asking, nw:
The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I’m sure they’re not the only sponsors/crossovers.
Though, mostly I was refering to almost every live-service game as of late, if you count “please check out the shop and buy these new skins” as advertisements. They’re not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them…
The latest example I can think of is Sea Of Thieves, where I still haven’t fully figured out how menus work because sometimes half of the screen points you to some kind of shop.
I wish all games were free of commercials…
We value your privacy. 2USD per datapoint, in fact, very profitable.