I dunno how difficult to implement this might be, but it ought to be cognizant of Linnaean taxonomy. I just had one where the word was seahorse, but the bot claimed it was not a ray-finned fish.
I dunno how difficult to implement this might be, but it ought to be cognizant of Linnaean taxonomy. I just had one where the word was seahorse, but the bot claimed it was not a ray-finned fish.
If you properly secure your sheet and/or blanket, they can’t get through. You’ll be lulled to sleep by the frustrated gnashing of their teeth.
Yeah, I just finished the game, and inventory management was probably my number one gripe. Hours were spent micromanaging all the luggage. I had the same experience with the gift bag. If I had it to do over, I’d go Lone Wolf, just to simplify the logistics.
Having just finished DOS2, and played a ton of early access BG3 as well, I think BG3 really does take it to another level. It does a better job with immersion, I think, which engages you more in the story and characters. Based on what I’ve played so far, they’ve managed to do that without sacrificing any of the complexity of DOS. We’ll see how fleshed out the rest of it is soon, but I’m uncharacteristically optimistic.
I guess it was Baldur’s Gate 3. Fantastic game. I got partway through a second, heavily modded playthrough—I say second, but I spent a ton of time with it in early access—but I got a bit burned out, and have subsequently been replaying Kingdom Come: Deliverance.