Graphics, as in graphical fidelity, polygon count, etc. are valueless to me.
Art style is everything. I don’t care if I can see the pixels in the game, I still play the same SNES my family had 25 years ago. The game has to look good, and graphical fidelity is a tool to help achieve that, but it’s only a tool, and useless without the appropriate art direction.
From the Equal Employment Opportunity Commission, in regards to the ADA:
Essentially, if you are disabled, you have a disability, whether recognized or not. If you are not disabled, then you do not have a disability.
Under this definition, something like asthma, which is fairly common, can be a disability when it comes to strenuous activities, but isn’t something that is immediately obvious to someone just passing on the street.
As far as it being ablist to assume that someone not showing signs of disability isn’t disabled? No, that’s silly. Not believing them if they tell you they can’t run a mile because they have asthma? Still no, that’s skepticism.
Ablism would be something like planning a company outing, and choosing the location up a tall, steep hill when other options were available, specifically because you don’t like the fact that your coworker has asthma.