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Joined 7 months ago
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Cake day: March 18th, 2024

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  • It was East Coast Throwdown weekend, so I was playing a ton of Skullgirls, Street Fighter 6, and Guilty Gear Strive, as well as unwinding at the hotel room with some Marvel vs Capcom collection and Vampire Savior in the other Capcom collection. I expected to do better in all three games that I entered than I did, but I really do think the level of competition was just that high. It was nice to see iControl take Skullgirls, over Dekillsage, no less.

    Other than that, it’s been Divinity: Original Sin II still. I’m at that part of that game that happens in both Divinity: Original Sin games where you’re just pigeon-holed into what combat challenges you can actually overcome at your current level, so I’m prodding at the edges until I come across a quest or combat encounter that’s level-appropriate. These are the benefits of Baldur’s Gate 3 having half as many levels, so there’s approximately twice as much content you can opt to do at any given time.






  • They were an engine company for two decades before Fortnite, and it has tons of features that game never uses.

    I have used Unreal but not Gamebryo/Creation, and I don’t think I need inside knowledge to see how far behind the best output of the latter engine is from its peers. Unreal is not the end-all, but it allows a company to switch to a new engine more quickly than building one themselves, and in this case, their sister company, Obsidian, has already built an imitation of Bethesda style RPGs in Unreal.

    With any luck, REX will be that competitor. But also, quite frankly, so few companies can afford to make a game that pushes graphical boundaries and the latest technology that I’d rather champion Godot.










  • I’ve been on the fighting game grind in the usual suspects: Skullgirls, Guilty Gear Strive, and Street Fighter 6. I think I somehow got worse at Skullgirls lately, but I’ve hopefully made up that lost ground, and I think I got way better at the footsies game and whiff punishing in SF6, so here’s hoping I survive long enough at my next major.

    Other than that, it’s been Divinity: Original Sin II. They did do a good amount of flattening to the progression in the leveling system compared to D:OS1, which I appreciate, but I hit the second (and final?) wall when it comes to acquiring new abilities, which once again is just money to buy skill books, a part of the RPG systems in this game that I’m very much not a fan of, along with how armor works. Still, I’m really enjoying it, and I think I reached more or less the final area map, judging by tables of contents in walkthroughs.