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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I enjoy the imagination and storytelling most of all. Coming up with an adventure for all of us to discuss and enjoy is fun!

    But most of the groups I’ve played with take forever to do anything. We’ll spend like 4 sessions just trying to wrap up a scenario in a tavern and move on. I need to find a DM who can keep the action going and not just give people all the time they want to talk their way through a situation before acting. And I also need to find players who are more decisive.

    I’ve played with five completely different groups in the past 20 years, and all of them were exactly like this.


  • Not at all. I believe the game was actually made for English audiences because the speaking animations seem to match the English subtitles and look like a bad dub in French. There is a lot of French in the background, but it’s more like immersive world details. The important stuff is either place names that are explicitly mentioned, like the Saint-Michel Rotunda in the first screenshot, or written in English. Heck, I think there’s more English in that first screenshot than French.








  • Oh my god! I used to read Sam & Fuzzy about 2 decades ago when I was a teenager! I didn’t realize the strip was still running. It got weird for a while and the main characters disappeared for about a year of strips, so I kind of lost interest. I wonder what’s happened in the last 20 years. It looks like it was rebooted about 15 years ago, and I don’t recognize any characters in recent strips.





  • The Driller I regularly play with has a nasty habit of abandoning our group to go drill tunnels where we don’t need tunnels. He’s always looking to take shortcuts directly to his objective instead of following the caves.

    Then, when we’re trying to run to the drop pod, Molly will just go straight up one of his tunnels in the ceiling, where we can’t follow. Then we’re frantically running around, trying to find another route to the drop pod without Molly’s flags.

    Oh, and he fights every large bug with C4, nearly killing us all in the process.





  • You’re absolutely correct, I am approaching it from the wrong mindset. The thing is, I like my crafting games to be chill sandbox games. I have ADHD and am easily distracted, so being dumped into a world where I’m struggling just to survive, and then finding threats everywhere while I’m trying to progress on a build or something… I find myself stressed and unable to focus on progression. So I prefer games that let me go at my own pace, without distractions from the task I’m focusing on.

    With Subnautica, I don’t know where to go to progress without spending time exploring and getting distracted along the way. So it will take me hundreds of hours to actually complete the game; time that I rarely dedicate to any single game. And too much time if I’m not having fun along the way.


  • I’ve been meaning to give Techtonica another chance. I was enjoying it, but I tried to play it with a friend and he checked out early because the build menus and crafting mechanics were too complicated for him. Because of that, we switched to another game to play regularly and I never really got back to Techtonica. I agree with my friend that it was a bit complex at first, but I was enjoying figuring it out.


  • For me, games are strictly a form of entertainment. I play to escape reality and do something fun for a while. So when a game “treats you like an adult,” I feel like the fun is gone and now I’m stuck working just to gain a little bit of progress. I don’t get a sense of reward from that, I just get frustrated.

    Especially if there are important events that you can miss. I used to be a completionist with my games (I still am, to a degree) and I wanted to explore every nook and cranny of a game to really enjoy every bit of effort the developers put into creating this world. But finding out a game takes 50+ hours to beat, and then realizing that I may have missed important details and that I’ll need to replay that lengthy game to find them again… no way. That’s too much effort. I mentally check out really quick.

    I agree with you about The Outer Wilds. I think I’ve played about an hour of that game and I had no idea what I was doing or what the plot was about. Everyone kept saying it’s better if you go into it blind, so I didn’t read anything before playing and, well… I don’t know what I was playing. That’s another game on my list to give a second chance before I give up on it completely.



  • I’ll be honest, I haven’t been able to get into Subnautica. I spent like 2 hours swimming in circles, trying to figure out what to do in that game before I realized I was supposed to check messages or something on the escape pod first. I felt totally abandoned and alone in the ocean, without much of a direction to go. It was a little too “open world” for me, if that makes sense.

    Pacific Drive, on the other hand, drops you right into the action, with three people in your ear helping guide you through this strange and unique world. You can always go off and explore regions on your own, but your primary objectives are always clear. I don’t think I could get lost if I tried.

    I’ve been meaning to go back and try Subnautica again. Maybe I’ll do a write-up on it and see if I enjoy it, now that I’m used to crafting/exploring games.