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deleted by creator
Yeah. It would have been depressing if the name was only on the tattoo and he was saying the wrong name. Maybe make him old as well to imply dementia. Hell, make it a cat tattoo and have him specify “You weren’t a good boy, but the best boy” to imply a dog and really drive it home.
I dunno. Just spitballin’. But I agree, as it stands, it’s more sentimental than sad.
Their existence doesn’t negate the people who enjoyed Minecraft. You basically said “the people who bought a hyper realistic sim expected hyper realism”. Yes, a tautology is a tautology.
Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.
Your argument is boiling down to “well someone will complain, so might as well not even try”. It’s very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people’s opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.
I disagree and counter with Minecraft. Art styles don’t need to be hyper realistic to accomplish immersion.
I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.
It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We’re still at “if I can touch it, it’s probably important. Otherwise ignore it”.
I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.
Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.
ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.
There was an old YouTube series about this called Chad Vader: Day Shift Manager
How is saying it’s not the same game mechanics “judging it by different standards”? That right there is the problem: this idea that everything modern is better. Not everything needs all the same features tacked on.
Exactly. Eventually what we see now as cutting edge will become “bare minimum” or even “obsolete” hardware one day. Eventually the camera on your cell phone will by default be taking such high resolution pictures that anything less that a TB of onboard storage will seem quaint.
If you want to search and index it, you don’t want to do that on tapes. It’s doable, but difficult. And what benefits tapes gain in reliability/long term storage, a RAID system would negate. Cheaper large SSDs make these kinds of systems more economical to the average person.
The issue is, every time we make a great leap in storage medium, we tend to use that new storage for BIGGER files. Higher quality media and all that. Back in the day, the average movie file was measured in the MB. Now it’s GB. Think about an old floppy with 1.4 MB of data and how many text files you stored on it. You couldn’t ever imagine needing more space. Then came pictures and music files. Video files. Then higher resolution picture and video files. Suddenly even your text documents aren’t just raw .txt files, but Word documents and interactive PDFs.
As storage improves, what we expect to be able to carry around with us or have in our home computer changes. I’m currently running a home server with 18TB of storage. An amount that I would have never dreamed of possessing 20 years ago, and yet here I am debating when I grab that 24TB drive because I can already see me running out of space in a few months.
This is all to say that I really don’t think there will ever be a maximum amount a user could need. Give them that maximum and in a week they’ll have figured out a way to use it to capacity. I think video games and cartridge/disk size limitations and then the transition to digital games and balloning game size shows my point.
Open world while still needing to go through the temples in a certain order. Various gadgets were required to progress, but crafty players often got around this. Pokemon would also be called “open world”, but could you just walk up to the Elite 4 from the beginning? Nope, had to get them badges first.
There’s “open to exploration” open world and “here’s a giant map, go wild”(a la Fallout/Skyrim). I prefered a Zelda with more guidance. Even Wind Waker, arguably the most open world, still had a progression the game tried to keep you on.
To me, they would be perfect games if they weren’t Zelda. That is to say, they are great games, just not what I expect from a Zelda game. Something I’d expect from Bethesda moreso(style, not gameplay lmao).
I feel like Wind Waker was the right balance between freedom and linear story.
The purpose of the cap is to BE the lid. Otherwise it’s a bottle.
Except the original study wasn’t properly vetted for decades and it really set us back because we blindly followed the wrong path. Science institutions failed this time around. In this case, the money was more of a tragic loss.
Unpopular opinion: open world ruined Zelda. I thought I’d love the concept. But actually give it to me? Ughhh… Spend forever doing side quests because you don’t know if the equipment will only be good now or if youll need it down the road… No real guidance so you can end up just meandering around…
I liked the more structured narrative. Don’t get me wrong - it’s cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.
“the choice is arbitrary”.
Except it’s not as many other have pointed out. You’re just confused and trying to spread your confusion to others. Yes, advanced math gets complex, that’s advanced math. Don’t drag trig into this when you’re just confused.
Also “I don’t use bottle caps or cars”? Seriously just buzz off with that. You don’t live anywhere where you’re not using the simple machine of a screw. I hope Archimedes is rolling clockwise in his grave right now.
“the choice is arbitrary”.
Except it’s not as many other have pointed out. You’re just confused and trying to spread your confusion to others. Yes, advanced math gets complex, that’s advanced math. Don’t drag trig into this when you’re just confused.
All of the tasks are pointless. The boulder rolls down, the hotel for sure can accommodate him, the ship will be reborn. Which is most pointless seems to be the paradox now. “Is he happy?” implies that pointless tasks please him.