He was allegedly trying to meet up with the minor at Twitch-Con, so you may be right.
Yeah, that really brings me back. I had like 4 tokens on Steam to give the game away when they were trying to get more people to play. There was some other hero shooter MOBA a little after that too, by Epic or something. Didn’t last very long and wasn’t all that great, but I still played the shit out of the falcon character that could “fly”. Man, I need to jump into another one of these games.
Oh shit, I hadn’t heard of that. I’ll definitely check it out; thanks for the recommendation.
It was a hero shooter MOBA but with some verticality, so that’s about as far as the Overwatch comparison goes. I had a great time with it. I like traditional MOBAs but don’t have the skill/patience/time for them, so hero shooter MOBAs are the perfect way for me to be able to play them more casually. In my opinion, of the few I’ve tried, Paragon was the best implementation of a hero shooter MOBA; the core gameplay just felt really tight to me.
Or Paragon even. That game was so fun back in the day before it got killed. If anyone can make something that fun again, it’s probably Valve.
Can’t answer as to why you would buy it again, but for me, I thought about replaying Braid recently only to discover that it was a pretty blurry mess. This looks a lot nicer, and commentary on video game design and development can be really interesting to me, especially since a lot of that is kept behind closed doors still.
Cool system; thanks for the run through!
Is it here in the post? I’ve looked all over and can’t find mention of that. There’s the video of the author clearing it, but that doesn’t imply that all levels are beatable.
Sony has already stated they are working on PC support and hope to release it this year: https://blog.playstation.com/2024/02/22/coming-soon-to-ps-vr2-zombie-army-vr-little-cities-bigger-wanderer-the-fragments-of-fate-the-wizards-dark-times-brotherhood-and-more/
The sword of Damocles hung only by a single hair.
Cool idea! I’m not really into survival or tower defense games, but I like the theme and the look of the whole thing. Survival games seem to be getting a lot of attention these days, so I hope you’re able to attract some of that because it seems like a cool idea for those into it.
Hopefully it also gives emulator devs a push to separate out the ROM decrypting piece from future emulators and make them only work with decrypted roms. Then the decryption piece can just be shared under the table, and the biggest piece of development, the emulator, will be protected.
Same; first time in years I’ve let it lapse and I’m realizing that I haven’t missed out on anything yet. It was really convenient when I had the higher tier for a bit there because they had a good amount of indie games I wanted to try. But I don’t have the same amount of time for gaming right now, and I would rarely finish those games anyway.
Props to you for using strikethrough instead of deleting in your edit so the context still makes sense. I think you bring up an interesting point about competitive fps games. I imagine companies structure their development similar to games-as-a-service because they are essentially two flavors of the same thing, right? I had never really considered whether the growth of the competitive scene was part of the drive towards GaaS and away from tight single player experiences.
I think underlying all of this is that publishers want a guaranteed profit margin. That doesn’t exist in art, of course, but they still want it. And if that means choosing what they think is a safe bet, they’ll choose it. I think Bungie made GaaS look way easier than it actually is, and maybe the competitive scene contributed to that too. “Look at all the money these hero shooters are making, let’s get a piece of that pie.” Formulas just never quite work out that simply in real life.
I’m not sure that’s really true what you’re saying about single player FPS games being mostly competitive or that it’s a bad idea. See: Doom, Metro, Ghostwire, Dying Light, System Shock, people seem stoked for Space Marine, etc.
Wait til he hears there will actually be 3 parts.
I’m not seeing anyone here praising Microsoft; actually the opposite. Who’s praising Microsoft?
They all quit, so presumably they’ll attempt to establish themselves as a new publisher. I am.very much hoping for an announcement of that soon. If Annapurna, the parent company, was trying to blend their agencies, it’ll be interesting to see if they can maintain the quality of their productions.