Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.
Battle net only became a thing in like 2010, steam came very early in 2002, and started off straight away with exclusives that required you to install their client. They still do btw, there’s no portal, dota… on epic or whatever.
I mean, we definitely do have a steam monopoly on desktop, they might not be abusing their position much, as of yet anyways, but it’s a monopoly all the same. They captured the desktop playerbase in their little ecosystem and now people are stuck because of their game catalog, achievements, friend list…
What we really need is a standardization of these systems and interoperability between platforms so that they’re forced to actually compete instead of being miles ahead just by virtue of being there first.
It’s bloat, unnecessary junk that’s part of their ecosystem. Instead of having specialized apps, you have one app that does everything; and of course every other brand has to have their own, even fucking musk wants it for twitter.
This creates two problems, first it strains your hardware for no reason, second it creates dozens of walled gardens that don’t interoperate, if you want to chat with your steam friends, you need to go on steam, if you want to play your games, you need to open the right launcher; this is the same shit apple is getting prosecuted for by the EU right now.
Sounds good to me. It’s annoying that connecting to a store and a social media platform has become so normalized. I just want to play a game.
They probably just never got around to updating that description. I only inquired because I’d heard of that website before.
Brand new is definitely a stretch, their legal page seems to date back to 2019.
That 10% is only there so that you can participate and feel involved; awards are mostly money schemes and industry people patting each other on the back.
Meanwhile they reveal 1 Billion revenue from their latest acquisition…
Installing things on linux is generally the same as phones. There’s a shop-like GUI where you can look up your applications and get them, they’ll also update automatically.
If the software isn’t in your distribution repository, that’s when it starts to be like windows, you need to hunt it down and either get an appimage or something like that, or build and compile it yourself.
Game development isn’t linear, projects get discarded in early development all the time. The development team starts small and balloons as the game gets closer to release; diablo 4 for example spent 10 years in development, 8 years is nothing special.
Normally a company struggling with console sales
You’re assuming microsoft still cares about selling consoles… at this point either they gave up on this generation, or they moved on altogether.
AFAIK no, and we probably never will
They just might, open source financing is good PR. 100 is a fair bit more than i thought, thanks for the source.
I think you’re discounting just how much they’ve invested and continue to invest in Proton/WINE
I’m not really sure I am… Do we have some actual numbers into how much money they’ve sunk in linux?
Gaming on linux is a huge community effort, whether it’s wine, dxvk, vkd3d, mesa, linux itself… and plenty of smaller projects like lutris, bottles, UMU… And all this spans literal decades, far before valve ever got involved.
It annoys me too that Valve is getting most of the credit for Proton while most of the work is actually done in winehq, dxvk… I’m sure Valve pays for some development here and there, and greases some developer wheels, but the main thing they do is being a front end for consumers.
deleted by creator
My point being that while valve itself has only 350 employees, it subcontracts far more than that.
These stats don’t include subcontractors and as such they’re very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it’s not Valve.
Edge is just chrome…