There is when sprinting. although it’s shared with interact but that only really comes up when sprinting to ladders
pronouns: she/her is fine.
I am a conniving rat with plans of an international uprising against tyranny! I keep getting distracted by tasty food, gardening, gadgets, games, and books though.
Inside me are two wolves, I desperately need surgery.
There is when sprinting. although it’s shared with interact but that only really comes up when sprinting to ladders
no I didn’t. I think this about on par with ds1
I actually love ds1 in its entirity. well until the Lord vessel then the game falls apart. I’m not one for fast paced games (arthritis) and really enjoy the exploration and navigation. Sometimes I just load up a save and run around for a bit to relax :p
I’m not sure my opinion is the one to listen to in your case, given it seems you prefer the later faster gameplay with more emphasis on bosses?
All I can really say is I haven’t enjoyed a souls game much since demons souls and dark souls (although sekiro was quite fun it’s very different) until now. I’m only about 10 hours in on my third area.
I do think many people’s complaints (but not all! there are some very idiosyncratic choices) are from not paying attention. Like recognising when you can pull out the lantern to do something, when you need to fully cross into death, making full use of all the tools (e.g. regenerating ranged ammunition, the map they give you, kicks, mid combo 1h 2h swapping, powerstancing), understanding how the level designers have set traps.
If you try play it like lies of P and just sprint in parrying everything you have a bad time and get swarmed. you also need to engage in the RPG parts more, swapping rings and armour for the current challenge and so on.
I thought lies of p was an absurdly tedious game tbh with the bosses requiring lots of memorisation. I think a lot of this is subjective.
You can place temporary bonfires pretty close to bosses using a consumable you can buy or loot from certain enemies. Some people seem to be running out of them, I have more than I need and I feel like I’m using them liberally.
It’s a very similar game to ds1. It’s that sort of slower, easier game where you spend most of your time methodically exploring a large interconnected world. Once you know what you’re doing you can run through a lot.
If you thought ds1 was a bad game you probably won’t like this. If you thought it was fantastic you probably will.
One thing I haven’t figured out is if perfect parry wither damage is variable.
Sometimes it feels like I take a lot of wither, othertimes not. I’m using a shield and 2hing a lot so I wonder if it’s a shield vs weapon parry thing? Or if it’s timing based like partial parry damage mitigation in ds3.
I was too engrossed to do testing so far, have you tried at all?
What weapons are you using btw? my wife uses a giant axe and seems to yeet herself a lot. Are the certain weapons with lots of lungy movements that might be tripping people up?
Look I’m in love but it’s a very polarising game. If you enjoyed playing ds1 blind, and saw something to love in ds2 underneath the weirdness then I’d recommend it but it is not the fast and nippy ds3 onwards style. Levels are confusing if you don’t figure out what the map is telling you, umbral exploration is fascinating but tense and you have to rush sections which can make you miss what you picked up.
There’s a few baffling decisions like auto filling your quick bar with new consumables when empty, not marking new items in inventory, lore being state gated (it miiight be some arty you get the story from various perspectives thing but I’m unconvinced yet), and many people find the ranged pressure unpleasant. You’re often being shot at till you clear an area.
Thanks, that’s a lot to think about. We currently use an oled computer monitor as a TV (hooked up to a pi) and it’s beautiful but there are limits on screen size and it’s crazy expensive (you’re paying for stupid fast refresh rates and the Gamer™ markup)
our house is very bright during the day, lots of glass in sunny Australia, so it’s probably not a great candidate for a projector generally but it does have me thinking about one in the bedroom for late night movies. Probably a lot cheaper and neater than another absurd monitor.
How dark do rooms need to be for them to work? Are there issues with shared spaces where someone might want a well lit workspace?
But I’m an insecure person. I speak maybe 100 words aloud a week outside of gaming.
It’s not easy to enforce rules without confience, much easier to build consensus than be a dictator
I’m not experienced at all! I’m dming my first campaign at the moment. I did play as a teenager in the 2000s but that was pathfinder which worked quite differently.
It does ask more of players, and it wont work with a group that doesn’t have the confidence to ask meta questions about the game but you can definitely foster that! when disputes come up there are multiple ways of handling things, I haven’t had any bad ones but 2 come to mind.
In one I didn’t adequately communicate to the players the threat of a foe and they felt frustrated, we just rewound time and tried again after a brief chat about non combat options. In another I just asked a player what they thought was fair and they ended up coming up with something reasonable.
I think there’s a harmful view that ttrpgs are like a meal the GM cooks and delivers to the players which they either enjoy or not rather than a collaboratory effort of mutual play. Players should add to scenes etc (e.g. “Is there/could there be a window we could jump from?”), be part of adjudication when it wont kill pacing or during tricky situations.
Like all play it requires trust, but that’s true in modern DnD too with all sorts of broken interpretations of rules and zany magic items etc. All games where players and DMs are adversaries break down.
I was like 12 but it was funny as shit. I think now a lot of the humour might fall flat now the zeitgeist has moved on but that storming of the beach against the teddybears still cracks me up remembering it.
I might be misunderstanding but what you’re talking about is basically just failures of a DM.
DMing osr style games requires being more than a simple automaton applying the rules. The systems are simple to allow you to spend your energy elsewhere. I’ll use OSE as an example as that’s what I’m currently DMing.
Let’s take perception. Firstly if something matters from a fun perspective it should be obvious. For example, if overcoming a trap is fun then the overcoming should involve play, not dice rolls which are there to abstract over tedious or uncertain play. For example a large magical fire blocking the corridor requires no perception but will involve a lot of experimentation to find a way past.
Or if we are wanting a perception roll like event: Lets say players are stuck and have no ideas for finding a secret door they think is likely there. Who are the characters? not their stats who are they? Ok someone was a farmer prior? huh ok. Give them a clue to follow like “hey Jake the farmer, you notice the air in this room smells familiar, there’s a maddening scent of petrichor which has no place on a dry stone chamber like this one” see what happens. Alternative if Jake asks for a clue ask Jake to describe some way in which who he is applies to the context and set an ability check for a true or false clue. Suddenly a lack of rules is freedom for players to build up their character mythos on the fly.
Likewise for player skill stuff. No reason a player needs to narrate a conversation anymore than swing an actual sword. If a player asks me if they can make an impassioned arguement based on legal precedent, a sense of justice, and the illegitimacy of a ruler who cannot protect their vassels to the King’s guard then they make such an argument as appropriate to their character’s level of skill.
It’s just accurate?
Not just the USA. Here in Australia (which amusingly was seen as a weird totalitarian state in the usa?) our politicians dragged their feet, encouraged people to go out to large events, discouraged masks, insisted schools stay open because “children couldn’t spread it” amongst other things.
Eventually we had action but it is still like the leading cause of death AFAIK so uhhh good job I suppose.
Kinda! I am a bit overloaded atm. Never finished elden ring due to an arthritis flare, absorbed with persona 5 atm, haven’t played disco Elysium yet either.
Trying to find more time for non gaming hobbies and even so a new update for oxygen not included just game out!
There’s been a glut of excellent games lately. Even stuff like Dave the diver is pretty absorbing. I’m keen to give it a go eventually though! after mechwarrior 5 proved too sloggy I’ve been a bit starved of mech games, so much so I’ll settle for weeb samuri suit shit ;p (I kid I kid it’s very silly aesthetically but we all squeeled with glee at the Pacific rim rocket punch)
I’m glad it’s not multiplayer so I can enjoy it at my leisure.
I admit to being out of the game for a while but how common is RAM encryption?
wouldn’t the overhead violate half the point of RAM?
Sure of course of course but umm have you seen software?
There are still windows xp computers on the internet.
It’s not insurmountable, and of course I have no idea if/how this will roll out.
Just it seems to mess with a rather deep assumption we have about how computers operate when we develop software and threat models.
Maybe, it depends how it works.
Memory is often unencrypted and/or contains encryption keys. Many programs rely on the assumption that it’s cleared on powerdown for security.
Depending on how this memory enters the long term state it seems that a lot of legacy software might become vulnerable to a really simple attack.
Pulling the plug might no longer be something that forces someone to engage in rubber hose analysis.
This sounds like a giant security risk?
Drugs are great, you take them too most like (caffeine, ethanol, theanine etc). It’s the power that fucked that shit head up.
Loads of people take ketamine and just like appreciate jazz or some other banal shit.