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Joined 11 months ago
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Cake day: April 21st, 2024

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  • Linus shouldn’t have to get involved at all. Each part of the Kernel should be handled independently by the maintainers. Linus responding publicly to outside forces is fine but once he has to step in to handle public fights between individuals who are supposed to work together it is a problem.

    Linux staying C focused is a valid thing to do. It is very hard to get folks to contribute to the kernel and if you cut out anyone who doesn’t know Rust, a language with at best 5% the adoption rate of C, you will run into spots where sections of the kernel are unmaintained due to no willing and qualified person covering it.

    Adding Rust based functionality and support is great. Changing APIs to require maintainers to learn Rust to continue to maintain the code they are experts in is unacceptable.


  • I see this a lot which is wild to me because I feel like S4 felt like it finally was real Star Trek but just rushed and some of the damage to some characters couldn’t be fixed. All the major plot points that make Enterprise relevant to Star Trek happen in S4.

    I’m curious where you put Discovery? That is the one I struggle the most with. My primary issue there is that for me I have to actually like and want to be invested in a character but as far as I’m concerned 10 episodes in to Discovery if the ship blew up all hands lost the Federation I can’t think of anyone I’d feel sad for. Enterprise though has Trip and Phlox who are S tier, a few fantastic guest stars, and no character that is bottom bin material to me no matter how much fanfic quality writing they tried to force on T’Pol.



  • Debian tends to be a liiiiitle bit behind Fedora and because gaming on Linux is accelerating in popularity, being ahead can provide big gains in performance.

    Can you manually handle all of that? Sure. I mean I have Mint on my side desktop with a custom Kernel but I recognize that I am dropping a V8 into a Mini Van.





  • It’s a 100% perfect addition to THE core combat light puzzle platformer games. It also has an age range of 0-99 by both having cute jokes and references that would appeal to older folks while never being even remotely offensive.

    Also yea, what else was there? Closest was make Wukong which primarily crushed the market because it again proved that the new or smaller studios can absolutely give a better AAA experience than the big studios these days by focusing on delivering a game not a storefront