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Cake day: June 10th, 2023

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  • It is certainly a challenge to keep a large animal with such a thick shell afloat. However that would just explain the immense size of the shells. Their shape is just extremely weird and sometimes I’d even expect it to be detrimental to their ability to navigate the open water. If they were planktonic it would not be as problematic I guess but I still don’t see the functional advantage. Maybe mimicry? But of what?

    They look a lot like the calcareous shells of some polychaetes but they have a sedentary lifestyle attached to rock or other substrates which is not what we’d expect for Ammonites.

    Maybe it’s a puzzle that will remain unsolved.













  • Currently started (at least somewhat) working on a submarine simulation/strategy game. I want it to be as lightweight as possible so it runs on as many systems as possible. Probably a lot of 2D graphics wherever graphics are necessary but a lot of focus will be on sensors and calculations. I want it to be Dieselpunkish with a technology tree between 1910s and 1960s but without featuring real world countries or submarines and no nuclear technology. The simulation of individual ships should be in depth in a dwarf fortress kind of way and I want realistic sound propagation. I’ll try to incorporate submarine design as well.