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Joined 1 year ago
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Cake day: November 4th, 2023

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  • Not a puzzle game, but Noita throws you right in without any explanation or tutorial. Everything is trial and error to the point where people complain that you can’t figure things out without the wiki. Love the game though, one of the most unique games I know.

    The Souls games never really held your hand either.

    Hollow Knight, The Binding of Isaac and Elite Dangerous are other games I can think of that want you to figure things out.


  • I get what you’re saying, but I’ve been upgrading my PC over the years and still noticed that with games of big game companies, they care less and less about performance. I firmly believe that publishers, in an attempt to cut costs, tell the game studio to not prioritize performance, while trying to rely on software like super resolution algorithms, to make their games run. In some instances they reused old game Engines for a new and bigger game, for example with Cyberpunk, Stellaris and Elden Ring. Smaller developers are doing everything they can to make a game run smoothly. The best example for this is Factorio. That is my opinion and I totally understand your point of view.













  • I wish the way FromSoft makes DLCs would be the standard in the industry. I know their model doesn’t work for every genre of videogame, but I love that they actually put a lot of work into one or two DLCs and focus on a new game after releasing them. It doesn’t feel like they take a part out of the base game and sell it to you for extra cash. They never sell day one DLCs and usually the DLC is the best part of the game (at least for me). FromSoftware is the only company I preorder games from and I’ll happily preorder this DLC.