Are they? Seems to me like they’re corporate leeches sucking the life out of every industry and offering nothing of value in return.
Are they? Seems to me like they’re corporate leeches sucking the life out of every industry and offering nothing of value in return.
Be the change you want to see in the world. Start developing what people want and be responsive to suggestions. A handful of motivated developers can get a lot done, especially in the context of whatever niche they’re focused on.
Tell that to the C-levels who literally are putting in orders.
Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they’ll say it’s too expensive, and if it isn’t fully patched on day 1 they’ll call it unfinished.
It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they’re racing to the bottom.
How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.
That’s a really weird way of framing a hobbyist who isn’t being paid using their free time to code what they feel like coding. It seems to me that people who show up and make demands about what someone else does are literally attempting to dictate how that person spends their time. Someone coding what they want, rather than coding what other people want them to code, is just… independent? Autonomous? Do you really think that someone spending their free time how they want to constitutes being a ‘mini dictator’?
It sounds to me like some end users like to have power over others and feel entitled to dictate how those who make the things they use spend their time.
Personally, my suggestion to people with that attitude would be that they learn to make what they want themselves rather than demanding that others do it.
Is the new one better than Tears of the Kingdom?
GTA Peace is kind of weirdly named for the content of the game. Maybe it’s meant to be ironic?
Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.
But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.
Mushrooms are pretty loud talkers, tbh. Just gotta listen to the right ones. 😂
This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.
You’d be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don’t really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it’s made with passion and emotion.
Given the responses in this thread, it seems that the same bias exists even in ostensibly leftist spaces. Yikes.
Y’all need to get out more.
Sure. Something like a poorly configured sprite sheet could be an appropriate metaphor too. Personally, I have PTSD. For me it tends to manifest as getting wrapped up in memories and in grappling with thought patterns that make it hard for me to process them or that leave me struggling with how I feel as a result. A lot of my own stuff is very internal, and often comes in response to my trying to process trauma. I feel less like I’m tinting the world than struggling with buggy internal processes. Not to say that interpretation of outside stimuli (social stimuli in particular) isn’t also a factor, but it’s not the main thing for me.
Where you put the error, whether in interpretation or in execution, is largely beside the point, though, to my thinking. The main thing is that you’re looking at an error versus a choice.
I do think that a lot of these destructive and malicious behaviors could certainly be seen as being the result of toxic thought patterns and compartmentalization, but I don’t think that’s quite the same thing as a buggy, error-prone brain.
Like, somebody who drives around in a massive pickup truck ignoring traffic laws and bullying their way around knowing that people will fear being hurt by their vehicle and will avoid them is just an abusive, dangerous asshole. There may be some underlying insecurity or discomfort that leads them to react that way, but it’s the reaction they’ve chosen and habituated to. We can discuss free will all day, but there’s a big difference between the guy who runs stop signs in a 2 ton vehicle and someone whose depression keeps them stuck in bed. One of those things is a pattern of choice-related behavior, while the other is someone struggling to have the energy to exist.
The fact that many of us seem to have a hard time conceiving of anyone making these kinds of choices on purpose, to me, is simply illustrative of it being related to volition. They make different choices because they’re a different person, who sees things very differently. When the behaviors are taken to their extreme and other people are hurt, it can be harder to see the volitional difference, but at a simpler level I think it’s a little more obvious.
Does knowingly blasting everyone with your high-beams indicate mental illness? Does being rude to service workers? Littering?
The volition aspect here is pretty obviously different in someone who, for example, dumps their trash in a river rather than paying to have it removed. We may not know exactly what’s going on in their heads, but we can at least sort out that they probably don’t really care about nature or pollution or the people swimming down-river. I think it becomes a little harder to see in those more extreme behaviors because it’s so extreme, but I don’t think the fundamental nature is all that different.
Someone carrying out a murder is not, in type, fundamentally different from someone who merely doesn’t care if anyone gets killed by their 8ft tall truck. They’re different in degree.
While I think this is a reasonable sort of surface-level interpretation, I think it misses a bit of what typifies mental illness versus just being destructive, malicious, desperate, or extremely entitled.
Mental illness is something your brain is doing to you. It’s not just a thought that you have and roll with, it’s a persistent pattern that you struggle against. Just deciding that the thoughts and feelings being produced are inaccurate or unhelpful doesn’t make it go away. It’s not just extreme emotion, it’s emotion that’s being switched on in a way that isn’t tied into the continuity of your more volitional patterns of thought and feeling. It’s not just that the thoughts and behaviors playing out are unhealthy.
To put it into metaphor, think of your life and your interactions with the world like a video game, with your brain being essentially your character controller, interpreting your actions and bringing them into the world. You can decide to do healthy or unhealthy things with your character, but those things are under your own volition. Mental illness, then, is like a poorly coded character controller throwing errors and causing unforeseen bugs. Like, for example, if I push the down button there’s a 30% chance that I randomly move to the left first, rather than moving in the appropriate direction.
That 30% chance might send me careening into a pit, but chances are that once I’m used to having this bug, I’ll be aware enough of it to try to compensate. It might not always work, and I might drift a little left occasionally, but if I give myself a bit wider berth for any obstacles on my left, I’ll probably be okay. This is distinct from someone who uses their volition to throw themselves into a pit on purpose.
Are both potentially bad for the character’s health? Yes. But only one is caused by a character controller error, and because my goal isn’t ‘throw myself into pit’, I’ll probably do a much better job avoiding pits than someone who’s jumping into them intentionally. These two problems are fundamentally different in that one is a product of a person’s volition, while the other is a problem with the means by which they interact with the rest of the world.
That’s not to say that people with mental illness are going to accidentally assassinate someone because they pressed down and went a bit left, but it illustrates the fundamental difference in making a bad decision versus struggling with errors in your brain.
That someone jumps into a pit on purpose does not imply that their character controller is bugged, especially if they smoothly beeline it while showing all signs of acting with intention.
Rip 'em apart! Make them into 6 different companies with single letter names and force two sets of two to share their letter to fuck with their marketing!
Dino Land for Genesis was a lot of fun!
Honestly I mostly just know because I have a big stack of old Game Pros and Nintendo Powers from the 90s and I only ever remember seeing Game Informer in Barnes and Noble once those became a thing.
But you may still be right! xD
2006 is a bit late in the game. Game magazines as a relevant medium peaked in the 90s. By 2006 you have a pretty robust internet, what’s the point? Yeah, sure, if you stick them in every single B&N they’ll sell, but Game Pro and Nintendo Power were institutions in the 90s. If you wanted to know about games, that was the way.
Bummer. Game Informer was the leading game magazine when Game Pro and Nintendo Power were around, though? I think not. Game Informer was third fiddle at best.
Ooohhh, that does look promising! Good to know there’s some kind of viable alternative!
Gotta push the island across the Atlantic I think. Vote on it, I’m sure the logistics will sort themselves out after.