It’s not just the bandwidth that’s the issue it’s the amount of data as many people have datacaps.
The article says:
official Microsoft bandwidth recommendation for that game was 50 Mb/s.
which comes out to 23GB/hr. That can add up quick. 10 hours in a month equates to 20% of my cap with Comcast.
This also neglects people who live in rural areas that might not even have 50Mbps available and can’t play because MS streams half the game to you rather than include it in the install files.
Almost every plan is uncapped, but a few (at least one I know of) does, name the cheapest offering from Moi. But that’s the rare exception and it’s a plan specifically known and tailored to be cheapest of the cheap.
Sure, you can turn off data streaming too. It also allows you to cache the data, just like fs2020. My point is that the article makes it about the speed and makes some arbitrary data points. Your data examples are more accurate than theirs. They only presented a worst case scenario, not what will actually happen
It’s not just the bandwidth that’s the issue it’s the amount of data as many people have datacaps.
The article says:
which comes out to 23GB/hr. That can add up quick. 10 hours in a month equates to 20% of my cap with Comcast.
This also neglects people who live in rural areas that might not even have 50Mbps available and can’t play because MS streams half the game to you rather than include it in the install files.
Also *Mb/s not MB/s
Many countries don’t have data caps on broadband.
Wasn’t even aware it was still a thing, apart from on mobile (where it somewhat makes sense-ish)
My friend says they don’t have data caps on mobile in Finland.
Almost every plan is uncapped, but a few (at least one I know of) does, name the cheapest offering from Moi. But that’s the rare exception and it’s a plan specifically known and tailored to be cheapest of the cheap.
*Most
Sounds civilized and competitive.
Sure, you can turn off data streaming too. It also allows you to cache the data, just like fs2020. My point is that the article makes it about the speed and makes some arbitrary data points. Your data examples are more accurate than theirs. They only presented a worst case scenario, not what will actually happen
You can force a download of it, just be prepared for the massive install size, which also won’t help the people with data caps.
You can pause large game downloads and pick them up again later.
I mean, assuming you’re using the maximum recommended bandwidth 100% of the time…? Doesn’t seem very realistic.