• Mostly_Gristle@lemmy.world
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    10 hours ago

    I went back and replayed some of the OG Metroid games (Metroid, Super Metroid, Fusion, and Zero Mission), and I’m happy to report that they are still rad a/f.

  • Draconic NEO@lemmy.world
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    1 day ago

    You played shitty games as a kid, it’s not exactly an uncommon or unrepeatable experience, I mean if it wasn’t as common or relatable as it is, AVGN (and creators like them) wouldn’t have been nearly as popular and successful as they are.

  • confusedbytheBasics@lemmy.world
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    2 days ago

    My needs changed. When I was a child I had an intense need to master new skills and show them off. Video games could meet that need in a way school never could. As an adult I can completely fill those needs with work so I have no interest in those sorts of games. Now I play games to be entertained and delighted. If I want challenge I’ll put that energy towards earning a bigger bonus for Q4.

  • Ephera@lemmy.ml
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    2 days ago

    I’ve certainly noticed that my patience has dropped off a cliff.

    When I was young, I spent hundreds of hours in RPGs. Then I got into roguelikes, which are like RPGs, but condensed down. Well, and now I’m microdosing this crack, because the condensed version of roguelikes is apparently puzzle games.

    • AdamBomb@lemmy.sdf.org
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      2 days ago

      I used to love RPGs when I was younger too, but now I find them too slow. I’ve always loved roguelikes, back when I still liked RPGs, and still to this day.

    • Benjaben@lemmy.world
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      2 days ago

      A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.

      Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?

      • Ephera@lemmy.ml
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        2 days ago

        Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅

        Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…

        • Benjaben@lemmy.world
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          2 days ago

          Oh snap! Haha well, musta been something I sensed in your comment. DCSS sure feels like an extra fun puzzle to me. Cheers!

        • Benjaben@lemmy.world
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          2 days ago

          Edit: OOPS. You meant whether the statement about being puzzle like applies to OG Rogue. You said almost exactly that. My bad lol, below remains intact to display my shame (and enthusiasm).


          It’s a puzzle in the sense that you have a constrained number of options, both in a given combat scenario and in the general sense of building your character and attacking the dungeon. And usually all those options have some tradeoffs, beyond just the opportunity cost. Skill (and creativity! one of my favorite elements!!) of the player make the difference between a doomed run and a cakewalk. Careful marshaling of resources, knowing when it’s time to spend something rare or take a gamble. Knowing what late game change might solve the weaknesses your character has and help achieve specific goals, knowing what would be folly.

          Lot to learn, and then deploy in fun and creative ways. And challenging. Loss is the teacher, lol. So good!

  • DarkCloud@lemmy.world
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    3 days ago

    Counterpoint, there are also games you tried and HATED as a kid, that you might now like as an adult.

    As I kid I had a lot less need for quality story telling, and roll play, probably a lot less interest in gardening simulators too. There’s probably lots of stuff you thought you didn’t like.

    • Paradachshund@lemmy.today
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      3 days ago

      My version of this is 4X games. I always was intrigued by them as a kid, but I wasn’t nearly patient enough or willing to put in the time to understand them. As an adult I’ve finally been able to enjoy them.

      • FenrirIII@lemmy.world
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        2 days ago

        I’m the opposite. I played the hell out of 4x in college and early adulthood. Now, I just don’t have the time or patience for them.

    • Landless2029@lemmy.world
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      2 days ago

      I tried to get my nephews into pokemon nintendo games when they were like 10. Failed bad because “too much reading” and went back to Roblox…

    • yamanii@lemmy.world
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      2 days ago

      I remember hating Baroque on ps2 as a kid, but then I grew up, played Spelunky and finally got it what roguelites were doing, went back and liked it.

  • Blackmist@feddit.uk
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    2 days ago

    I’m playing Tomb Raider remastered right now and I’m scum saving like a little bitch.

    I think young me just didn’t value spare time because he had so much of it.

    These Unfinished Business levels are rough as fuck though.

    • Katana314@lemmy.world
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      1 day ago

      “If you are holding the jump button as you run off a ledge, Lara will always jump right at the edge.”

      • from the 100 biggest lies of gaming
      • Blackmist@feddit.uk
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        1 day ago

        Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.

        I didn’t even try “modern controls”. I know where I am with the tank controls.

        • Katana314@lemmy.world
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          10 hours ago

          I highly doubt the intent was to always approach ledges, then walk to the edge, then step back, then run forward, EVERY single time you need to make a jump. It breaks the flow of exploration.

          Theoretically, you just need enough space. But the game’s coding is incredibly murky about how much space that is. I’ve failed jumps after running forward from the back edge of a block, just because I had landed from somewhere else, and did not then perfectly measure out one full jump-back. Ultimately, it causes plenty of annoyance and makes the controls inconsistent. If you want to read it as “You didn’t correctly backstep at every single jump” then it just means the game is boring.

          • Blackmist@feddit.uk
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            10 hours ago

            I mean, it’s from 1996. 3D games were in their infancy.

            It’s a very methodical and laborious game about checking every last corner and crevice for a way forward, and it’s really not a game that concerns itself with flowing gameplay. Everything is awkward. It all feels very deliberate, from the block based layout to the walk button that takes you right the edge of them.

            There’s a few bits where you need to keep running and jumping (the timed flame puzzle for example) and those can be iffy, but there’s not many. It’s a game of its time, and they’ve preserved it all. I’m surprised how well it still holds up if anything, considering the gameplay is left as intact as I remember it.

    • FehrIsFair@lemmy.world
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      2 days ago

      Based on the title on the poster, its talking about Crash Bash which is really bad. Basically Mario Party but its just he mini games.

      • ChapulinColorado@lemmy.world
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        20 hours ago

        To this day crash bash is a game I really enjoy with my cousin. Especially the levels where you have to coordinate and defeat the CPU players as a team and you accidentally send the red explosive ball their direction. No one’s fault really, but we lost - ensue heated argument.

      • testuserpleaseupvote@lemmy.world
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        2 days ago

        Oh you’re right, I forgot about this one. As a PS1 household, we liked it as kids without Mario games.

        I should play it again to see, and I would need to play it with other people to judge it appropriately, unlike the comic.

    • Farid@startrek.website
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      2 days ago

      I was going to say this, too. It definitely applies to some games, but not the original Crash trilogy. I replay those games every 5-10 years.

      • DerisionConsulting@lemmy.ca
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        2 days ago

        C*ash Slap is on the poster, which is probably supposed to be a reference to Crash Bash.

        If you don’t remember Crash Bash, that makes sense, it wasn’t great.

  • Imgonnatrythis@sh.itjust.works
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    2 days ago

    I thought altered beast was the pinnacle of two player gaming at one point. I played it recently and decided to do laundry instead.

    • Psythik@lemmy.world
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      2 days ago

      I could never beat the first level when I was a kid. But I played that game over and over and enjoyed every minute of it.

      • Imgonnatrythis@sh.itjust.works
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        2 days ago

        My tolerance for repetition has gone waayy down. It used to be so common to die and then start over in a game, trying to make it just a little further at each go. It never seemed boring to me, but I have very little tolerance for games that make me do this now.

    • limelight79@lemm.ee
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      2 days ago

      Lol I’m working on a MAME emulator system and saw the roms for Altered Beast yesterday, and I wondered if I should bother, because I remember playing it some in the arcade. Sounds like I should skip it!

  • Grandwolf319@sh.itjust.works
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    2 days ago

    The issue is, as a kid, you had lots and lots of time, and also little access to Internet forums for general game info.

    Back then, you got a game and that became your whole focus for a few days instead of a few weeks/months.

    Games in general were less complex and less forgiving so you were more used to playing simple platformers in which you could die and lose 20 mins of progress.

    So overall, the attitude was to put effort, invest and challenge yourself (not with online play) when it came to gaming.

    So given all these factors, your attitude towards games and the type of games were difference, hence why a simple platformer without much story and repetitive gameplay was the shit back then.