FF7 cost about $90M when adjusted for inflation and was one of the most expensive games to developed in it’s time, but yh, yOu CaN’t MaKe A gOoD gAmE fOr LeSs ThAn $300M!!!
Best guesses are somewhere between 100 and 200 million, if you allow me the slight hyperbole. It’s unclear if marketing is included in that.
I’m going to say if you are in nine digits territory the point in my post stands very well on its own. I come from a gaming industry where we were all clutching our pearls when games first broke past 50 million budgets and felt things were unsustainable then. These days people have the gall to mention a game at least twice as expensive as “not AAA”.
FF7 cost about $90M when adjusted for inflation and was one of the most expensive games to developed in it’s time, but yh, yOu CaN’t MaKe A gOoD gAmE fOr LeSs ThAn $300M!!!
You can absolutely make a fantastic game for way less than 300 million.
You can’t make Baldur’s Gate 3 or Elden Ring, though.
Didn’t BG3 literally cost 1/3 of that to make?
Best guesses are somewhere between 100 and 200 million, if you allow me the slight hyperbole. It’s unclear if marketing is included in that.
I’m going to say if you are in nine digits territory the point in my post stands very well on its own. I come from a gaming industry where we were all clutching our pearls when games first broke past 50 million budgets and felt things were unsustainable then. These days people have the gall to mention a game at least twice as expensive as “not AAA”.
Calmly explaining why you can’t have a good Rogue-like anymore because Balatro’s budget was too high.
Casually dismissing Bloodborne and Divinity: OS as bad games, because they weren’t what came after.