The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 11 days agoSure, if you put it like that...lemmy.worldexternal-linkmessage-square74fedilinkarrow-up11.06Karrow-down125
arrow-up11.03Karrow-down1external-linkSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 11 days agomessage-square74fedilink
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up9·11 days agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·11 days agoTheir code is literally spaghetti
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·10 days agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-210 days agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Their code is literally spaghetti
l-… literally?
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.