MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.
Yes I agree, I wrote another comment about how I think the prevalence of realistic foliage in modern games might have been the biggest factor in MSAAs abandonment.
Well there’s always DLSS and FSR. I don’t even use AA anymore cause DLSS Balanced looks so much better than even native resolution + 8x MSAA.
MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.
Yes I agree, I wrote another comment about how I think the prevalence of realistic foliage in modern games might have been the biggest factor in MSAAs abandonment.