• brsrklf@jlai.lu
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    9 months ago

    Toddlers were missing too at launch (sims went directly from baby to kid). That and pools at least got corrected in time with updates.

    It also got rid of 3’s full town simulation to have only very small neighbourhoods load at one time. Admittedly, this was a performance hog in 3 and created quite a few problems. But that also felt a lot more “alive”. It’s not like 4 is that much less broken than 3.

    And then there is a huge problem with 4 compared to previous entries IMO. The game is boring. The new mood mechanic at least is an interesting evolution, but beyond that it always feels like nothing is happening if you don’t provoke it in some way.

      • brsrklf@jlai.lu
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        9 months ago

        Not convinced honestly, for both examples.

        The most I’ve played TS3 was quite heavily modded. Sure a lot of the mods were to fix stuff that didn’t work, because those games are a mess… But quite a bit added new stuff too. And of course custom content (which Sims modders tend to separate from “actual” mods with gameplay changes) has been thriving well before TS4.

        As for Elder Scrolls, sure the mod offer got bigger with each new entry, but it was already quite big even for Morrowind. It was the first modding community I got involved with, at a time when “modding” wasn’t even something I was familiar with. It was just that easy to encounter all that stuff already.