Playing old games with Ray tracing is just as amazing as playing new games with Ray tracing. I know quake rt gets too dark to play half way through, they should have added light sources in those areas.
Then again, I played through cyberpunk 2077 at 27fps before the 2.0 update. Control was pretty good at 50fps, and I couldn’t recommend portal enough at about 40fps on my 2070 super. I don’t know if teardown leveraged rt cores but digital foundry said it ran better on Nvidia and I played through that game at 70fps.
I love playing with new technologies. I wish graphics card prices stayed down because rt is too heavy nowadays for my first gen RT card. I play newer games with rt off and most setting turned down because of it.
Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.
Playing old games with Ray tracing is just as amazing as playing new games with Ray tracing. I know quake rt gets too dark to play half way through, they should have added light sources in those areas.
Then again, I played through cyberpunk 2077 at 27fps before the 2.0 update. Control was pretty good at 50fps, and I couldn’t recommend portal enough at about 40fps on my 2070 super. I don’t know if teardown leveraged rt cores but digital foundry said it ran better on Nvidia and I played through that game at 70fps.
I love playing with new technologies. I wish graphics card prices stayed down because rt is too heavy nowadays for my first gen RT card. I play newer games with rt off and most setting turned down because of it.
Removed by mod
Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.