• MudMan@fedia.io
    link
    fedilink
    arrow-up
    29
    arrow-down
    2
    ·
    7 months ago

    I’ve been hearing people claim that it’s the next incremental improvement that’s gonna do it since the very first Oculus prototype. Turns out there’s always another next incremental improvement.

    Look, I have owned what? Five? Six? HMDs since VR started. I’m looking at two right now. I’m not a hater. But it’s way past time to acknowledge that this isn’t mainstream tech. This thing is behaving like all other standalone VR devices. Which is impressive, because the price tag is absurd, it should have been dead on the water day one.

    • randompasta@lemmy.today
      link
      fedilink
      arrow-up
      9
      ·
      7 months ago

      So many companies have tried to make VR mainstream. Just like 3D movies they have a niche group that love the tech and then there’s everyone else.

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        10
        ·
        edit-2
        7 months ago

        Yep. I’m right there with 3D as well. My 3DS’s slider was on at 100% that entire generation. It’s just hard to get everybody onboard, especially when you have physical issues like nausea and corrective lenses getting in the way.

        At the end of the day physical displays are a great tech solution. You put a thing in a place and the thing shows you things with super high quality. And if you don’t want to look at the thing you just… look away.

        Gonna take a lot to convince people that strapping one of those to their face is a more convenient solution, or that immersion is worth the inconvenience. It’s why people run around with laggy, crappy-sounding wireless earbuds instead of awesome, bulky on-ear wired audiophile headphones. Convenience and cost win most of the time.

    • Wooster@startrek.website
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      I suspect, nothing less than Nintendo, Sony, or Microsoft going all in on their next generation console would be enough to bring VR mainstream. As in, the VR being the primary way to play.

      Of the three, I can’t see Sony or Microsoft doing it.

      Maybe Nintendo, as doing weird stuff is kinda their thing, but even that’s doubtful.

      • GamingChairModel@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        7 months ago

        as doing weird stuff is kinda their thing

        Their corporate culture of doing weird stuff is an extension of their corporate culture of not trying to compete on cutting edge tech. Nintendo’s hardware has always been a generation behind in actual performance, so they focus on making that stuff fun rather than competing on realism/performance.

        Their biggest flop was when they strayed from that principle and released a VR headset 1995.

        • Wooster@startrek.website
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          Yeah… there were a bunch of issues with the Virtual Boy.

          A Sudo 3D experience on hardware that couldn’t handle 3D graphics, needed to be setup on a table, and a color palette that made the GameBoy seem high fidelity, never mind the red was horrid to stare at for too long.

          It really was ahead of its time… in all the wrong ways.