Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  • Blake [he/him]@feddit.uk
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    I’m gonna come out swinging: not even a game, but two entire fucking genres:

    1. Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.

    2. MOBA games are just RTS games with the best bits taken out.

      • Blake [he/him]@feddit.uk
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        I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?

          • Blake [he/him]@feddit.uk
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            Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.

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                I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p

        • bermuda@beehaw.org
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          I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?

          • Blake [he/him]@feddit.uk
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            Nah, that’s not really it, imo. If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

            I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

            • bermuda@beehaw.org
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              I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

              You’re really just describing live service games though, of which most battle royale games that come out in the modern era are a part of. Pretty much any AAA online multiplayer game is going to be about encouraging addiction and dopamine release. I think why battle royale games seem to be at the forefront of this is because they are inherently online multiplayer games. You couldn’t really make a true “battle royale” game before the prevalence of online multiplayer without some major concessions.

              Battle royale games happened to be the industry darling back in 2017 which is why so many AAA studios rushed to carve live service models out of them. If you pay close attention in the coming years you may notice that this will likely again happen to whatever new burgeoning genre takes the industry by storm. They already did it back in the early 2000s with MMO’s.

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                Yeah, you’re not wrong - I guess the difference is that when it comes to battle royales, the medium is the message. I don’t give a shit about levels, ranks, customisation options, skins, perks, etc. in Call of Duty, so all of those manipulative tricks they pull in that area don’t really achieve much. But for Apex Legends, the manipulative shit is the game itself.

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              If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

              And you think battle royales have too much down time?

              I don’t play them because they’re all prey to the modern aggressive cash grab bullshit most online games are, but most of the downtime you’re discussing is actually active and engaged. You need to be consciously making a decision during the parachute part to decide where you want to land. All the “collecting” is constantly under stress, because if you aren’t aware of your surroundings at all times, you could be dead. The whole game mode has a tension to it that most others don’t, because dying in death match doesn’t cost you anything but 10 seconds to respawn.

              • Blake [he/him]@feddit.uk
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                Lots of games had duel modes without downtime, when your duel ends, you get paired up with another player whose duel ended recently. It’s a few seconds at most usually.

                I never felt particularly stressed during the collection segment, just bored, and from the other guy who wrote that he likes that time to mess around with his friends, I don’t know that your experience is universal.

                That feeling of tension that you describe was absolutely present for me playing traditional deathmatch. The drive to want to win was strong enough to make me give a shit about the game. Especially if it was like, a clan match or something.

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              There’s also the chaos aspect. Put 100 people in an arena and pretty much anything can happen. The top player can find themselves overwhelmed by people, and any competent player can come out the winner with a bit of luck. It keeps things from getting boring in the way a standard 8v8 in a standard map might get.

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      For me it’s pretty much any competitive multiplayer game. I don’t dislike the games, I usually dislike the communities. That was one of the big things that turned me away from Overwatch (the first one) for example, the gameplay was fun but I just wish I could choose who I was playing with.

      Needless to say, I stick with singleplayer games these days, or at least less competitive multiplayer games. Games with good local multiplayer, like SSBU, are also pretty fun when I can get a group together.

      • Blake [he/him]@feddit.uk
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        It’s a modern gaming thing, in my experience. If you play old multiplayer games, the communities are usually much nicer.

    • fritata_fritato@lemmy.nz
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      Battle royal’s taught me what it would feel like to be gaslighted. Surely nobody thinks they are fun. The only sane answer is all my friends have conspired to induce paranoia in me.

    • MrBobDobalina@lemmy.ml
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      Battle Royals - for me, it’s about how the consequences heighten the tension, and how the threat of getting unceremoniously smashed back to the lobby heightens the victories.

      Playing with friends makes the the whole experience fun. If you drop and have some downtime ‘just’ gearing up, you can chat and hang out and goof around. Then when shit kicks off, it’s just so much more impactful (imo) than a game where you’ve just died and respawned a bunch already and you can do the same again. The teamwork and communication has to be next level and it feels so damn good to win a round, especially when you’ve been on the back foot and had to claw your way out of tough fights.

      No mind tricks, not fussed about loot boxes and skins, just awesome memories from when we where playing enough to get almost half decent at it.

      …and now I’m missing Apex Legends, might reinstall and remember that my friends don’t play it any more

        • MrBobDobalina@lemmy.ml
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          Hahaha ummm yeah as for your last sentence, I finally got around to getting a diagnosis for adult adhd recently and yes, having that focus naturally demanded of your brain by something you actually enjoy doing is definitely soothing. Kinda explains all of the activities I’ve always been drawn to (intense games, sim racing, rock climbing, skydiving etc)

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      That downtime in a battle royale creates a really fun tension. Unfortunately, it does feel like dominant strategies emerge in that genre a little too easily, and then they become repetitive, so you don’t get that early feeling with the game for more than a few weeks.

      MOBAs can take many forms, and a lot of them don’t look anything like an RTS, but they do usually give you the good parts of leveling up and becoming more powerful in an RPG over the course of about a half hour.

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        RTS games are currently in a big slump (nobody’s really making them, and the player base on the ones that exist has seriously dried up) because most people only like half the game.

        The people who love the micro end up going to MOBAs like League or Smite. The people who love the macro end up going to 4X/Grand Strategy like Stellaris or Crusader Kings. The market of people who equally enjoy both aspects is pretty small. Like, I’ll never buy a bag of Chex mix again, now that I know I can get a whole bag of just rye chips.

        To make the scene even more anemic, the skill cap right now is so high. I know several people (including me) who tried to get into Starcraft 2, only for their first random opponent to be a person with 20,000 APM who thinks a match lasting longer than two and a half minutes is a slog. It’s not even possible to learn from your mistakes when you get stomped that hard, that fast. But the single-player part does nothing to prepare you (other than maybe letting you figure out what the buttons do), and it’s going to happen just about every time (because the only people still playing are the people who have been playing for a decade or more).

      • Blake [he/him]@feddit.uk
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        Oh yeah, for sure, 100%. I know that this is incredibly opinions based. Every time I play a MOBA, I just think how much more fun I’d have playing an RTS!

        • Anabriated@beehaw.org
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          totally understandable, they’re so close in controls, but so completely different in gameplay and pacing.

    • potterman28wxcv@beehaw.org
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      I highly disagree with the 2nd point

      I hate RTS because there are so much going on everywhere at the same time that I just can’t handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and… damn how did they just send an army of 50 fellas??

      MOBAs allow me to fully focus on the moment and whatever I’m doing instead of being perpetually late on the actions that need doing

      • bmaxv@noc.social
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        @potterman28wxcv @Blake

        Imo theoretical #RTS development just stopped after StarCraft and total annihilation.

        Sup com is my favorite but nobody really tried to reimagine what “RTS” should mean.

        Not like COD -> Doom(2016) did for fps.

        So both perspectives are valid and deal with unsolved problems that are unfortunately just hard and not profitable to solve.

      • Blake [he/him]@feddit.uk
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        Yeah, I understand that, and I guess they’re not for everyone. I’ve got pretty severe ADHD and I love the “everything happening everywhere all at once” feeling that RTS has

    • allocsb@discuss.tchncs.de
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      Battle Royales: there are pros and cons to the format over traditional FPS. The real story here is that Fortnite in particular also frequently comes out with tons of fun and ridiculous weapons and items which is something that other companies don’t really do.

      Ie: chrome that lets you turn into a fast moving blob, a katana with a charge dash range so big that it’s considered a mobility item, a handheld napalm cannon

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      I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.

      • Blake [he/him]@feddit.uk
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        I would respect your opinion about my opinion if you presented it as an opinion about my opinion…

        Of course it’s just my opinion. I respect people who enjoy those games absolutely, 100%. No disrespect at all. I didn’t even say anything negative about MOBAs except the fact that I didn’t personally enjoy them. You’re taking this way too personally.

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      Are you a more eloquent me? This is exactly what I feel about both Battle Royales and MOBAs. How and why? I just don’t see it. I have friends who enjoy both genres and I’ve talked to them many times and asked them to explain why they find it fun. I still don’t get it. Dark psychology indeed. That’s the only thing that explains it for me.

    • Untitled_Pribor@kbin.social
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      the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter

      Black Mesa?

    • am0@beehaw.org
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      Totally agree with point #1. I was a staunch supporter of Fortnite when it was a zombie defense base building game. Then everybody latched on to the battle royale and I hated it, and every battle royale that hopped on the bandwagon afterwards.

      Spend 20-30 minutes collecting loot just to win or lose it all in a sudden burst of conflict… shit gives me hypertension

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      I have never played a MOBA but some quick sessions of Vainglory in an old iPhone… If that counts.

      I can see the charm in the genre I guess… But battle royals? Hell no, you wrote it damn perfectly… It is a huge waste of time, whether it is for the grinding mechanics, or the camping mechanics, or the unfair situations, but that tension does well for streaming guys, I think that is why the genre got so popular? Like those brainless games that you see on social media like Facebook about driving trailers in messy roads or those Five Nights at Freddie’s kinds of games?

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    I wouldn’t necessarily say unfun, but “not for me”. Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn’t get into it immediately.

    I know there are mods for it or that it’s a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.

    • Karzyn@beehaw.org
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      I wasn’t interested in it at all but then my partner (who has played it a ton) and I started a co-op game. Stardew is way easier and plain more fun if you’re playing it with someone else.

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      I guess the thing to remember is, days don’t actually matter.

      If you spend 100 years to do anything, that’s okay. It really just has the most feature set of all the farming games.

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    papers please. i thought i was doing pretty well in the beginning, but i guess it’s built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it’s not fun at all to spend my precious free time playing an extremely punishing game about working.

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      It’s more of a tragic story than a game. The misery is kind of the point. If you don’t see that point or can’t enjoy that, then yeah, it’ll be terrible.

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      Fwiw, it is absolutely possible to save your whole family in Papers Please. First time players aren’t necessarily expected to manage it, though, so you’re not wrong about losing family members being the intended experience. It’s definitely a game that tries to be “engaging” rather than " fun". I enjoyed it a lot back in college, but who knows how I’d feel now that I have a full-time job.

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      The game is more of a short story. Which means the gameplay is intentionally grinding because the job is grinding. Which honestly IS bad gameplay, but delivers the message it’s going for. If reading depressing alt history dystopia is not how you want to spend your time, then I don’t blame you one little inch. ♥

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      While i agree that it’s rather punishing, but to me it feels like that’s how it works under a dictatorship. I like how i need to work toward some of the ending by breaking the law

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      For me, my “misery is the point” game was This War of Mine. I got it just before Ukraine, but still couldn’t stomach it. My first character had a kid that was constantly crying and whimpering and I just couldn’t do it. I was bad at it—if you can be good. I couldn’t help others in the ways that I wanted to. I couldn’t stop the whimpering. Then I went out as someone else and came back and the dad and kid left. And I had to stop there for a bit.

      I set it down to come back later, then Ukraine happened. Where it was hard to stomach while I knew this was hypothetical and the Euro-setting was pretty abstracted from the current reality there—though still very present elsewhere—knowing that people on the ground were looking and sounding similar to what was happening in game and seeing that in news daily just cut off any desire I had to play. It’s powerful and DEEPLY empathetic, but that spiral of misery and failure was the point and it made it in spades.

      • Elevator7009@kbin.cafeOP
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        I feel these games are important, but I also know I don’t want to put myself through them. Thanks to people like you who tell me about them so I don’t have to play them myself lol

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          That game should be mailed directly to dictators and war mongers everywhere.

          “THIS. THIS is what you want for your people? For ANY people? “

    • sculd@beehaw.org
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      Agreed. I thought I would enjoy it but ended up not liking the game play.

      I want to take it slow and thoroughly examine the papers but apparently I can’t because there is a time limit each day. Extremely stressful and unfun.

    • smeg@feddit.uk
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      Papers, Please has 20 different endings, you can definitely follow a different storyline!

    • kratoz29@lemm.ee
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      I only played that game briefly, and I was so confused with the game mechanics, maybe I didn’t stick with it for so long, but I remember it wasn’t very clear at the beginning how you should proceed?

      Definitely sitting in my backlog though.

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    Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I’ve hundreds of hours into Factorio and it’s kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn’t do ANYTHING. Nothing was obvious to me. I didn’t understand where the A to Z was. I couldn’t find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

    • Tarte@kbin.social
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      I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

      • Arigion@feddit.de
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        I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that

        one classic example is the game “The Legend of Zelda” for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.

      • pulaskiwasright@lemmy.ml
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        I can understand thinking Riven (Myst 2) was made to force people to buy a guide or call a hotline. It had some extremely challenging puzzles. It was bearable without a guide, but you had to really pay attention to everything. but Myst 1 didn’t have anything insane.

    • Chobbes@beehaw.org
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      Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…

      Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.

  • Jordan Lund@lemmy.one
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    Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

    You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!

    In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

    In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

    They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

    For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.

    Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.

    • JokeDeity@lemm.ee
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      My biggest issue is I just can’t keep up with the monetary demands of that game. Every time I finally had the excess money for an expansion they come out with two more.

    • MagicShel@programming.dev
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      I played a little bit of Destiny 1. It was fun but I just wasn’t into MMO any more, but it was still fun to dick around solo and maybe group every once in a while. But I got 2 and instantly nothing made any sense and nothing was any fun. I doubt I clocked even 10 hours on the game before putting it down forever.

      Good call on this one. I forgot I even played it until your description.

  • Kwakigra@beehaw.org
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    Superman 64 is the only game I tried to return to Blockbuster before the rental window was done. They wouldn’t let me so I had to keep it for the rest of the week.

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      I had never once experienced this. They WOULDNT let you bring the game back early? Admittedly my days of blockbuster a few, I think they closed when I was 9 or 10, but I can’t see a reason they wouldn’t take it early…

      • GuyDudeman@beehaw.org
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        Yeah that doesn’t make any sense. They had a drop-off slot at the desk where you just dropped them into to return them.

  • allocsb@discuss.tchncs.de
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    1 year ago

    Ubisoft style open world games. I honestly know I’m not built to enjoy them but I convinced myself to try and finish Horizon Zero Dawn and it was a huge mistake.

    For a single player game, it vigorously wastes your time. The entire game is based around crafting but each time you need to gather something you need to come to a full stop, and spend a second watching the interact meter fill before you can gather each thing you see in the overworld.

    The talent trees either contain things that are not meaningfully impactful on the core experience, ie tons of talents are slightly dressed up raw damage increases. Or they are things that are meaningful, but not surprising such as silent takedowns or bullet time. Overall it feels like Aloy was designed to be kind of fun and then they hamstrung her in a bunch of different ways to give a reason for the talent system to exist, and it takes the runtime of the whole game to undo this.

    Many quests do not have anything to say about the lore or characterization of the world, whether it be for individual characters or the world overall.

    • Jordan Lund@lemmy.one
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      1 year ago

      The first thing I do in games like that is Zerg Rush to all the towers needed to open the map and unlock fast travel.

      Once you do that, the rest of the game becomes a lot easier.

    • Disgustoid@startrek.website
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      Same here re: Ubisoft cookie cutter open worlds. I LOVED the first ~40 hours of Immortals and thought I was approaching the end until I realized I was less than halfway at the rate I was progressing. I have no idea how length estimates like the ones on How Long to Beat are accurate for this game; usually they’re pretty spot on for my “complete what I find fun and interesting and not much else” play style. I gave up on the game after briefly skimming FAQs to see what I had left.

  • bermuda@beehaw.org
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    1 year ago

    I’ll list a few.

    • MLB: The Show. I used to really enjoy these games because they felt like a sports game that actually cared about making a very realistic simulation while still keeping it fun. Now everything is about Diamond Dynasty, the fantasy baseball mode. All the other modes only reward you by giving you packs and giving you a gentle shove into Diamond Dynasty. One of my favorite modes was “March to October” where you play select innings in select games over the course of a whole season. Each game’s outcome determines your team’s general ability over the season. The better you do, the better you win rate and the higher chance of making it into the post season. Your rewards? Card packs. SMH.

    • Ghostrunner. The levels were fun and had big Hotline Miami vibes but the boss fights were far too difficult and just utterly boring. Yeah, I really liked wall running in circles for minutes on end because the floor was lava. That was great.

    • Atomic Heart. Bought it on a whim while high. I liked the bioshock influence and the level design is really cool. It just suffers from being a “survival horror” without the survival or the horror, so most of the gameplay involves you scrounging around for bullets and then dealing ultra light blows to enemies because you ran out of your 3 bullets. Pretty much none of the combat was fun and the stealth was a relentless ultra punishing slog. As a lover of stealth games, please if you’re considering making a stealth game do not take any notes from this game. It did it all wrong.

    • Dying Light 2. I loved the first game but this game just sorta felt overwhelming in a way? I really don’t know how else to put it. I like open world games but developers just need to calm the fuck down. I don’t need 10 map markers.

    • The Quarry. I get that it’s supposed to be a rip on teen slasher movies but that still didn’t make it very fun to me. I loved Until Dawn and played it probably 5 times so I was super hyped for this but just really let down. I hated the way the game ended and I hated pretty much every second that I played it.

    • The Hunter: Call of the Wild. It was just boring. I guess that’s what hunting is like in real life, but so is truck driving and I like truck simulator games…

  • LittleWizard@feddit.de
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    1 year ago

    For me it was Cyberpunk 2077. Yes there were all those bugs at launch but I did not have too many issues. My main complaint was the story and the characters. The protagonist V was without any compassion, just a loud asshole. I couldn’t empathize at all. I felt like I wasn’t able to make any decisions were I was happy with the outcome. Additionally the gameplay was mediocre at best. A lot of places in the world felt completely rushed and unfinished. Combined with the lies from marketing, I wasn’t hooked at all and felt betrayed.

    • Absurdist@lemm.ee
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      1 year ago

      I felt like I wasn’t able to make any decisions were I was happy with the outcome.

      That’s generally a consistent theme in the cyberpunk genre. You can’t win and you can’t get out of the game.

      • LittleWizard@feddit.de
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        1 year ago

        Yes this is true. I wasn’t expecting a happy ending either (I never finished it). But there is no rule, that you can’t be the nice guy in a cyberpunk world. In the end this still is a game which is supposed to entertain the player. I think both blade runner movies are a good example of a cyberpunk story, where love and compassion is a central point to the story.

        The advantage of story telling in games over movies is the decision making. The capability to influence the direction a story is headed. My point is, that I wasn’t able to connect with the main character although the game was advertised as an rpg. And I know they acknowledged this flaw as they rebranded the game as action adventure.

    • Segnis@beehaw.org
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      1 year ago

      Did you play male or female V? A general consensus I hear is that male V makes a better merc while female V acts more like a real person with some compassion

      • LittleWizard@feddit.de
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        1 year ago

        I played a male V and I looked into the differences now. I might have to give the game a second chance and play a female V.
        And I’m not gonna have expectations this time arround. So I might be able to enjoy the positive sides.

        Thank you!

    • bermuda@beehaw.org
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      I see what you mean with the gameplay. Personally I really enjoyed the story and the setting, as well as the level design. But the gameplay wasn’t very great.

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    1 year ago

    Elite Dangerous is the most un-fun game I’ve spent 1500+ hours on. I want to love it but the developers’ actions, or lack thereof, makes it difficult. The game has so much potential the devs won’t or can’t take advantage of for some reason.

  • PelicanPersuader@beehaw.org
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    1 year ago

    Minecraft. I’ll play it if my friends ask me to but I found it incredibly frustrating and boring. The combat feels super weird and hard to execute, most of the discoveries are repetitive, and I didn’t really like the building mechanic. I know, I’m in the minority for not enjoying it, but I guess voxel-style games just aren’t my jam.

    • GuyDudeman@beehaw.org
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      1 year ago

      Wow, yeah. My kid got into minecraft and we play it together in creative mode and discover caves and build hideouts and stuff. It’s fun.

      • Grimpen@lemmy.ca
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        1 year ago

        I’ve been coming back to Minecraft ever since the days of Alpha. Played it with my friends, now I play it with my kids.

  • Sina@beehaw.org
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    1 year ago

    No Man’s Sky. (boring Sandbox exploration without a soul and very unfun crafting)

      • TwilightVulpine@kbin.social
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        1 year ago

        You need to be the kind of person who likes crafting progression in itself. I enjoyed for a good while, chasing better upgrades, building a base and slowly building up a glossary to understand the aliens, but it’s definitely not for everyone, and it’s more wide than it’s deep for sure.

        Maybe it’s because I got into it late but I actually liked the exploration between planets. While a lot of them are effectively interchangeable in resources, there’s a lot of interesting environments and creatures that are created by its procedural generation.

      • loops@beehaw.org
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        1 year ago

        One thing that really gets me with that game is that every single planet has only one biome. There are no poles, no jungles, no deserts; it’s just one environment pasted over the entire planet and that feels weirdly wrong and is kind of boring.

    • soulsource@discuss.tchncs.de
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      1 year ago

      I liked it a lot, before they added base-building and all that other stuff that doesn’t align with the game’s original vision.

      • am0@beehaw.org
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        1 year ago

        I really gave the base building a good try, but it did just feel tedious and misplaced. I wish they would expand on npc interactions and the language learning system instead

    • Grimpen@lemmy.ca
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      When did you play it last? They seem to have a major update every few months. It’s still NMS, just with more stuff every 3-6 months.

  • Julian@lemm.ee
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    1 year ago

    12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.

    If you want a good time loop game published by Annapurna, just play Outer Wilds.

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      The ending is especially bad… I was rooting for some big reveal but the “twist” is just so bad it completely ruined the game for me.

    • am0@beehaw.org
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      1 year ago

      I 100%d this game, out of some kind of angry obsession and curiosity rather than excitement, and instead of feeling satisfied with myself, I felt relief that the frustration was over and I could leave that danm apartment and never return.

  • sandriver@beehaw.org
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    1 year ago

    Octopath Traveler. The UI was terrible, the loot was nothing but stat sticks, and most of the dungeons, of which there were too many, were just long tree walk with potions at the leaves. Genuinely the worst game I’ve ever played. The three-directional sprites were also extremely lazy. I think I lost my mind right at the start when the lazy script response saw one of the characters’ childhood friend suddenly develop amnesia and treat him like a stranger because everyone needs generic dialogue.

    The music and cast of thousands worldbuilding was fantastic, but otherwise, I hated almost every single of the 80 hours I put into it trying to give ti a fair shake.

    • M. Orange@beehaw.org
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      From the moment it was announced, I could not contain my excitement for Octopath Traveler from the art style to the graphics to the music. I was even into the name. I was so enamored that I bought the collector’s edition.

      Then it finally came out and never have I regretted a game purchase so much; not because it was awful, but it was so mediocre. Honestly, if it were awful, I might have been more okay with it, rationalizing how a game could turn out so bad with everything going for it, mourning what could have been, etc. It did everything it promised it would, I just realized that it didn’t really promise much beyond an art style and being a turn based RPG with 8 main characters. The package was delivered, but it turned out to be Game Gear, not Gameboy.

      I think buying that game put me off collector’s editions. The package for it was very impressive, but I think I finally saw the man behind the curtain and realized that what I was buying was just a bunch of plastic and art books that I was never really going to touch anyway. The only physical bonus I cared about from that point on was Steelbooks, but I don’t even buy physical games all that much anymore thanks to my Steam Deck.

      Honestly, Octopath Traveler put me off blindly preordering games in general. Now I just blindly buy old games, so if they’re bad, I have no one to blame but myself for not doing the research LOL

    • Jordan Lund@lemmy.one
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      I got about 1/2 way through the game, but as soon as I hit the first boss of act 3 I just couldn’t progress. He’d wipe the party every time. Walkthroughs were useless.

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        Yeah, the game had severe balance issues too with classes not scaling properly and consequently being either completely dominant or totally useless based on what level you were.

    • Cass.Forest@beehaw.org
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      I’m glad I’m not the only person to dislike this game! After going through like three of the chapter 1 missions for the characters, the game felt very very samey, and on top of that, it’s probably one of the only story games that I haven’t finished.

  • woelkchen@kbin.social
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    1 year ago

    Vampire Survivor.

    I began playing it after so much praise from all over the place and it just uses predatory tactics to hook the gamer. I only had fun with the game for maybe a day or so but overall clocked in many more hours of hate-playing. The only good thing is that the developer (who’s background is developing gambling games) does not use those tactics for microtransactions.

    Once I deleted the game, I was never even tempted to go back.

    • SkyeStarfall@lemmy.blahaj.zone
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      Here’s a big question though

      What’s the difference between predatory tactics to hook people into a game, and “normal” gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

      Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

      Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

      Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game… Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more “proper”, games?

      • Blóðbók@slrpnk.net
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        1 year ago

        A game can offer an experience that leaves the player feeling satisfied or at least content with how they spent their time. There is a large space of possible interactive experiences that extend far beyond the simple dichotomy of fun vs educational or productive.

        A game can certainly be considered predatory if it exploits psychological vulnerabilities to hook someone on engaging gameplay that gives the player very little in return in terms of fulfillment or mental recovery. Whether or not it takes the opportunity to swindle the player on top of that is a matter of degree in severity. Wasting a player’s time (or worse, induce stress or other harmful mental states for no good reason) is not a particularly nice thing to do.

    • allocsb@discuss.tchncs.de
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      Really? I guess you could consider the game’s visual flair to be predatory that way but I always felt that stuff was a joke because it doesn’t have microtransactions

      • Stuka@lemmy.ml
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        I’m not seeing how anything in the game could be considered predatory in the slightest…super confused on this.

        • Skyline969@lemmy.ca
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          Predatory usually implies that you’re being lured in to buy something, but the game has no microtransactions. At its worst the mobile version (which is free) has the option to watch an ad to get 1 revive per run. Don’t watch the ad? The game is the same as the console/PC version.

          I think the lights, sounds, slaughtering massive hordes of enemies with overwhelming damage, and constant dopamine rush from them could certainly be predatory in nature if they were used to bait you into buying microtransactions, but that’s not the case here. I see where they’re coming from, but I can’t necessarily agree.

    • Fox@feddit.de
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      (who’s background is developing gambling games)

      Sure, he worked in the sector, but that’s because he couldn’t find better jobs. What you’re implying here is really unfair, especially considering there aren’t even any microtransactions in the game. As far as I know, he just made a game that he felt was fun.