Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, we're happy to report that Avowed is feeling great, looking great, and offering a compelling story based on the early slice we played.
Nah, it wasn’t just “evil corporations bad”. Believe me, I’m sick of sci-fi that’s only that surface level. I thought it had a really clever take on taking things comically too far in that government became religion and corporations became governments. The kind of thing where a corporate soldier in his dying breath is reciting his company’s motto. Plus I had a really good time with all of the side quests being deeply intertwined in their causality. A was caused by B was caused by C was caused by D was caused by A and C. You could unravel them all and see the effect all of the characters had on each other, where these things are typically very one-to-one in the genre.
Nah, it wasn’t just “evil corporations bad”. Believe me, I’m sick of sci-fi that’s only that surface level. I thought it had a really clever take on taking things comically too far in that government became religion and corporations became governments. The kind of thing where a corporate soldier in his dying breath is reciting his company’s motto. Plus I had a really good time with all of the side quests being deeply intertwined in their causality. A was caused by B was caused by C was caused by D was caused by A and C. You could unravel them all and see the effect all of the characters had on each other, where these things are typically very one-to-one in the genre.