Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

  • Zombiepirate@lemmy.world
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    1 year ago

    Not nearly enough though.

    They’re still exploiting their customers who’ve been developing products based on a completely different fiscal agreement; you can’t just change engines after years of work.

    • KoboldCoterie@pawb.social
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      1 year ago

      The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.

      • conciselyverbose@kbin.social
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        1 year ago

        I really feel like they’re going to lose a lawsuit on that.

        Unilateral contracts don’t have unlimited power and “we can blanket change what we want to charge you on games already made” doesn’t seem like it’s going to be enforceable.

        • KoboldCoterie@pawb.social
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          1 year ago

          Exactly - as others have pointed out, if they can do this, what’s stopping them from raising it to $1 per install, or $100?