• nothingcorporate@lemmy.todayOP
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    1 year ago

    Certainly Godot is the safer bet (probably why they are surging so much more right now), but Unreal is nowhere near as bad as Threads. Unreal is open source, and the license specifically forbids Epic from making retroactive changes like Unity just did:

    1. The Agreement Between You and Epic

    a. Amendments

    If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to.

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      Unreal is not open source, it’s source-available. Open source generally gives freedoms like redistribution, yet that is explicitly not allowed by Unreal. To get access to the source, you need to agree to a licensing agreement with them.

      That said, source-available is a lot better than most proprietary software licenses.

      • raptir@lemdro.id
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        1 year ago

        You’re confusing “free” (as in freedom) with open-source.

        ETA: you’re correct that Unreal is source available, but a lot of what you listed is not required to be open source.

        • sugar_in_your_tea@sh.itjust.works
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          1 year ago

          What did I mention that’s not part of the open source definition? Btw, I’m using this one, and only mentioned redistribution, which is the first one:

          The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

          The next big part is able derivative works, which is also not allowed as part of the Unreal license AFAIK.