Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Yes and yes. It’s not an either-or situation.
Good point, they can’t both be true…but they CAN both be false. I’m hiring you as my lawyer.
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It’s also possible that they can’t track new installs either.
FAQ:
Which is some kind of weird nebulous BS.
They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.
Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.
If they see things other than the totals and devs will still be overcharged, then they have lied both times
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