Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
So what is a better game engine to use now?
Unreal for “commercial, highly documented, also an industry standard”
Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”
This is the perfect answer.
Godot
Godot is FOSS.
Unreal is decent too i guess but… not free. (Though iirc its free if you publish your game on epic)