A fresh report into Unity’s hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.

MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity’s own LevelPlay ad platform.

The report quotes industry consultants that say this move is an “attempt to destroy” Unity’s main competitior in this field: AppLovin.

  • ProfessorProteus@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    1 year ago

    I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?

    Disclaimer: I haven’t made any games yet, but someday “soon”…

      • ProfessorProteus@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.

        • TechieDamien@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          If there is something you want to do and it isn’t simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!

          • ProfessorProteus@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            That’s great to hear. No sense in reinventing the wheel, especially if the wheel uses quaternions for its 6-DoF rotation 😂

            Thanks, and good luck to you as well!

        • TechieDamien@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn’t perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.

        • ProfessorProteus@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.

          I’m no 3D game dev, but from what I’ve seen, it’s ready for smallish 3D games. I don’t think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.

    • smeg@feddit.uk
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      But MONEY! Don’t you want to make loads of MONEY? Here, watch this Unity developer video about how to squeeze MONEY out of those generous chumps who supported you! It’s the Unity way!