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Joined 1 year ago
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Cake day: January 6th, 2024

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  • That could work too, but for many people, being able to dodge/avoid hits is exclusively the DEX bonus to AC, and they believe it doesn’t have to do anything with hit points.

    I’m on two minds about that: On the one hand, it’s true that you’re far better at dodging in lighter (or no) armor. OTOH, I agree with you that experience teaches you to decide where you’re going to get hit if at all. So it might be something like “raise your arm so the strike doesn’t hit your belly”.







  • But you just completely ignored everything I said in that comment.

    Mathematically, that is precisely how O notation works, only (as I’ve mentioned) we don’t use it like that to get meaningful results. Plus, when looking at time, we can actually use O notation like normal, since computers can indeed calculate something for infinity.

    Still, you’re wrong saying that isn’t how it works in general, which is really easy to see if you look at the actual definition of O(g(n)).

    Oh, and your computer crashing is a thing that could happen, sure, but that actually isn’t taken into account for runtime analysis, because it only happens with a certain chance. If it would happen after precisely three days every time, then you’d be correct and all algorithms would indeed have an upper bound for time too. However it doesn’t, so we can’t define that upper bound as there will always be calculations breaking it.