sparky@lemmy.federate.cc

Lead administrator of federate.cc and its services. Please don’t DM me for support with federate.cc, make a post in /c/meta instead.

Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎

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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • The economic situation is so complicated there that you probably need to sit through a 60 minute documentary to get an answer to this question, or really understand much about their crisis at all.

    It’s very difficult to say whether or not the cure is worse then the disease; they were fucked to start, and the austerity measures weren’t the origin of the unemployment and poverty, but they did exacerbate them. But, they also lower the inflation rate, which itself was the largest cause of hardship, especially poverty.

    Is the increase in suffering due to austerity worth the decrease in suffering due to cooling inflation? That’s the real question but I’m not sure anyone knows objectively, yet.

    Anecdotally, as someone who spends 3-4 months a year in Buenos Aires: things seem to be getting worse; but they’ve been worsening for a decade, and the rate at which they are getting worse seems to be decreasing. So I guess a sort of Pyrrhic victory…?







  • Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.

    Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.

    So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.