• UnderpantsWeevil@lemmy.world
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    17 days ago

    The matchmaking dynamic has ruined a lot of games and LoL is no exception. I do think folks play up the bad vibes on LoL relative to everything from Overwatch to Valorant to fucking Roblox. If you’re not going into these games with a group of local friends, you’re either going to have a bad time or you’re going to be the bad time other people experience.

    • GBU_28@lemm.ee
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      17 days ago

      Meh it’s not 2003, folks aren’t accepting of being called slurs for not winning a match, especially while ranked as a beginner.

      • UnderpantsWeevil@lemmy.world
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        17 days ago

        LoL has a peak daily player count north of 13M. Its one of the most played games in the world. There’s clearly a tolerance for intolerence in the setting - even an adoption of it, as younger players internalize the slurs as appropriate behavior. That’s why you see it everywhere. People with foul mouths aren’t attracted to LoL. The existing base (which was trained to be shit when they joined) degrades the newest members in turn.

        You see the same in games like Roblox and Call of Duty. Without any meaningful admin or internal censorship, the bad actors run rampant and the new players are trained to accept (and then imitate) the miserable attitudes.

        • GBU_28@lemm.ee
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          17 days ago

          Fairly put, but I was mostly addressing the “play up” line. It’s common, and those you.see complaining about it leave. I may have addressed it poorly.

          • UnderpantsWeevil@lemmy.world
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            17 days ago

            There’s definitely selection bias (LoL loses some number of players on its deplorable culture). But overall, they’ve been growing their userbase year over year. That’s a big reason they don’t seem to give a shit about their reputation. It doesn’t seem to cost them much.

            Lots of social media and big market gaming has this problem of 4chan-ification. Costs way more to police than you can earn from policing, unless there’s state regulation (akin to the FCC) on what you’re distributing.

    • Sl00k@programming.dev
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      16 days ago

      you’re either going to have a bad time or you’re going to be the bad time other people experience.

      To be fair this can be applied to any multiplayer vs game. Once youve removed your own bad time from the equation it’s a pretty fun competitive experience.