• dustyData@lemmy.world
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    10 hours ago

    It’s the same story as with all of VR. People don’t like to strap shit to their faces, or anywhere else in their bodies. We barely tolerate watches. Every single person who wears glasses would drop them in a second if any other viable and sustainable alternative shows up. People who use and love VR put up with the fact they have to strap stuff to their faces. 3D cinema failed financially because people didn’t want to have to use simple basic glasses. Not everyone can tolerate a third of a kilo on their heads for too long.

    • Dasus@lemmy.world
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      10 hours ago

      3D cinema failed financially because people didn’t want to have to use simple basic glasses.

      I have not heard anyone complain about the glasses, but tons of ppl complaining about the movies and tech quality.

      Also btw currently there’s currently a 127g VR glasses available for PC, and Pimax is coming out with a set that’s some 180 I think (Dream Air) but also has eyetracking and whatnot.

      But yeah mostly I do agree. I had the original vive and the annoyance of what were basically ski goggles that weighed a ton without any proper straps even was a bit much. It was cool though, especially once Ingot got the pro strap which had the more helmet config with the wheel at the back.

      I’m thinking of perhaps seeing if I’ll get a set later this year to see how far it’s come in 8 years.

  • Macaroni_ninja@lemmy.world
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    14 hours ago

    It failed, no need to dance around the subject. It was a very expensive demo product, and nobody wants it.

    • KairuByte@lemmy.dbzer0.com
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      14 hours ago

      I don’t see how this is a failure, because I don’t see this as a legitimate push for adoption.

      This was a device that cost as much as a used car, with no real pre release applications, and virtually no preemptive dev kits. The only thing I can see that as is an attempt to mass test a new device type with early adopters.

      • dustyData@lemmy.world
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        10 hours ago

        There are ways of testing for these things that doesn’t involve millions of dollars in marketing events (they did flew a bunch of tech influencers to Cupertino) and millions more in manufacturing (factories are expensive as hell). Apple admitted themselves that the number of sales was even lower than their already limited expectations.

      • Macaroni_ninja@lemmy.world
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        13 hours ago

        Every single review I saw said the same thing. Its amazing tech, with a big price tag and nobody knew who is it for. The magic wore off pretty quickly and nobody wanted to use it long term.

        Would a mass test have this kind of marketing though?

        • KairuByte@lemmy.dbzer0.com
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          13 hours ago

          It’s Apple dude… who the fuck knows, lol.

          Also, I didn’t really see much marketing. But that may just be my pervasive Adblocking.

  • SquiffSquiff@lemmy.world
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    21 hours ago

    Fundamentally the only unique attribute for these goggles is 3D and that comes at a significant expense in terms of user experience. It’s the same story as it has been over the last two centuries.

    Stereographic photos in the 19th century worked perfectly well but required a special headset and only one person could look at them at a time. Didn’t take off. People prefer to be able to look at two-dimensional photos perhaps casually and to be able to point the things to other people looking at the same photo or to compare it with other things at the same time.

    3d movies in the 1950s required special red, blue or red green glasses. Didn’t take off beyond a gimmick. 3d movies could not be watched without the goggles.

    3d movies in the theatre in the early 2000s. Didn’t really get beyond the gimmick level. Lots of people complain about headaches.

    3d TVs in the early 2000s required special glasses and the 3D could not be used if other people were trying to watch without the glasses.

    The conclusion I draw from this is that people don’t like having to wear special glasses or a device strapped to their face, even if it is relatively cheap to produce. Although 3D is nice, it simply doesn’t seem to be sufficient incentive to put up with the isolation from other people and the surrounding environment that the viewing equipment invariably requires.

    • AdrianTheFrog@lemmy.world
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      9 hours ago

      there is a big difference between those 3d effects and actual vr, where with one you only get the primitive depth idea your brain produces versus actually being able to inspect something from any angle

      it also enables very different inputs, like with beat saber or rumble for example, or recently I was imagining a game where you can point at something to grapple on to it while using the other controller to shoot at enemies at the same time which wouldn’t really work without vr

      unfortunately for me i’m someone who is interested in computer graphics and the difference in immersion from vr is largely offset by the graphics being worse, the screens looking worse and blurrier, the lack of an actual focus depth (I forget what the technical term for this is but most headsets have everything set so your eyes always focus at what would normally by 1-2 meters away), and the new perspective exposing all of the little graphics tricks that don’t really work when you can see them in this level of detail

      (i’d say an ideal headset would probably have 6x more pixels than my reverb g2 (/3.5 px because it would also have foveated rendering) and be able to render visuals similar to cyberpunk at ‘rt ultra’, with apparently already gets 90 fps on a 4090 at 1080p, so that would be 7.5x more pixels, you would need a card 7.5x faster than a 4090, so assuming Moore’s Law stays accurate that should be around 12 years from now)

      so why hasn’t vr taken off? I would say (in no particular order) it’s because it hurts your eyes, makes you dizzy, is uncomfortable, its expensive, it doesn’t have many apps, the controls feel janky for actual ui stuff where a mouse and keyboard is just easier, people are lazy and it requires some physical activity, people don’t have all that much free time

      don’t take this the wrong way, I generally love VR and have probably 150-200 hrs in it over two years (a lot less than a some people, if you look at the reviews for vr chat for example its not uncommon for people to have >5k hours)

    • Buffalox@lemmy.world
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      18 hours ago

      Although 3D is nice, it simply doesn’t seem to be sufficient incentive to put up with the isolation from other people and the surrounding environment that the viewing equipment invariably requires.

      This is spot on IMO, the technologies are now good enough at producing realistic 3D experiences even interactive, that if there were no inconveniences I’d bet it would be about as popular as color was when that became reality.

    • otp@sh.itjust.works
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      14 hours ago

      The conclusion I draw from this is that people don’t like having to wear special glasses or a device strapped to their face, even if it is relatively cheap to produce.

      Bingo. I often used the 3D on the 3DS, but that’s because I didn’t have to do anything other than not move the device around too much. So it worked for gaming at home, not on/in a vehicle.

  • TheGrandNagus@lemmy.world
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    1 day ago

    In terms of engineering, the Vision Pro is kinda remarkable.

    But it’s also a extremely dumb product that I’m shocked they thought they could sell, especially with the arbitrary “no gaming!” rod that they made for their own back. Just shows Apple’s arrogance, I guess.

    • locuester@lemmy.zip
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      1 day ago

      I bought it. Only because I have the disposable income and could make it a business expense. That said, I use it as a gaming headset 95% of the time. It has an ALVR app so you can do Steam VR. I play mainly just flight simulator.

      It’s good for working and watching entertainment on a plane also tho.

      • AdrianTheFrog@lemmy.world
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        9 hours ago

        there have always been a subset of vr headsets where the displays and optics are good but are otherwise flawed, that have been relegated to the flight sim and sim racing world lol

        (I have a reverb g2 and use it for ‘normal’ vr games, but I understand its most popular among sim people, I think Pimax headsets generally see similar use)

        (also apple has told no one about ALVR and other streaming, the basically only people who will know about it are the people who liked and were using VR already and probably already have a headset they are generally satisfied with, so I doubt it has significantly affected their sales, they still shot themselves in the foot by pretending that Fruit Ninja or whatever was the only game that people would want to play with their headset)

        • locuester@lemmy.zip
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          5 hours ago

          Absolutely ageed. Apple isn’t leaning into ALVR and Steam VR support at all (understandably, given the ties to Mac).

          Will be interesting to see where it goes. I wish someone could hack a corded TCP/IP solution. WiFi makes the ALVR finicky.

  • essteeyou@lemmy.world
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    1 day ago

    Hey everyone, check out my app, you just need to spend like $3500 on this bespoke hardware first!

    • AdrianTheFrog@lemmy.world
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      9 hours ago

      this does raise a good question, if apple intended this as specifically being for developers, why aren’t they marketing it as such and encouraging devs that they will release a cheaper headset later?

  • MyOpinion@lemm.ee
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    1 day ago

    If apple would have just supported games from the start and offered optional controls this would be the top vr headset.

    • Beacon@fedia.io
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      1 day ago

      No it wouldn’t. Meta just stopped selling the very expensive Quest Pro because the very affordable Quest 3 moved massively more units. Almost no one wants a VR headset that costs more than a thousand dollars because the 300 buck devices already do almost the exact same things

    • 2xsaiko@discuss.tchncs.de
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      1 day ago

      Oh god you can even use it with SteamVR. I would love to try it out now and compare it to the Valve Index.

  • thejml@lemm.ee
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    1 day ago

    I feel like that’s saying that my computer monitor needs a “killer app”.

    It seemed like a straight forward AR/VR device to me. There’s plenty it can already do… virtual displays and apps in 3d space, privately and on the go is just a start… it’s just WAY too expensive for people to want to do so.

    • HobbitFoot @thelemmy.club
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      1 day ago

      Your computer as set up has enough killer apps to justify its cost. The Apple Vision Pro doesn’t have a killer app that justifies its cost over alternatives.

    • otp@sh.itjust.works
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      14 hours ago

      What made you buy your monitor?

      Having a monitor at all has plenty of killer apps: Anything that it displays that you want to use that you wouldn’t be able to do otherwise without a monitor.

      But your particular monitor? Well, it looks like the Apple VR thing is about 10x to 20x the price of a basic VR headset. Is your particular monitor 10x to 20x the cost of a regular monitor? If so, there probably is some killer app that made you get a fancy monitor. And maybe it’s something that no other monitor can do… otherwise, why spend 10x to 20x as much?

      If the Apple VR thing also has a computer built in (and its own specialized software), then comparing it to a monitor isn’t accurate. It’s not a peripheral when it’s a standalone device.

    • BombOmOm@lemmy.world
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      1 day ago

      I feel like that’s saying that my computer monitor needs a “killer app”.

      That’s the thing though, it has piles of them. Steam is absolutely jam packed with them. Additionally things like, video editors, photo editors, browsers, spreadsheets, word processors, code editors, etc, etc. All of these makes a monitor (or laptop screen) something almost everyone owns. All of these apps are best on a monitor.

      What is best on a Vision Pro?

      It’s just WAY too expensive for people to want to do so

      Yep, the price can make or break a product. And the price makes this product…not good. Particularly when people don’t see much of a point in the product in the first place. VR headsets are niche as hell, the Vision Pro is a niche of a niche.

  • lnxtx (xe/xem/xyr)@feddit.nl
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    1 day ago

    Isn’t a surgeon’s “HUD” a killer app?

    It’s probably a good product, but in niche applications, not for the masses.

    • No_Ones_Slick_Like_Gaston@lemmy.world
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      17 hours ago

      For $3500 in the medical field having vitals of the patient in front of you while looking at the area you’re working and getting complete control of the operation area without having to move your hear sounds like a winning combo.

      • dustyData@lemmy.world
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        10 hours ago

        It’s way too heavy for that. Imagine that thing while operating for several hours. It’s a sure way of getting neck pain. Early laparoscopic optics used lightweight visors directly on the face, doctors were extremely weary. The tech was dropped almost immediately, instead they now project the image on a big TV screen. The Vision Pro is a non-starter at a surgery room, or even as a remote control for robotics.

  • k0mprssd@lemmy.zip
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    1 day ago

    it needs an app that spawns a drinkable 3d beer in front of your face or one that spawns a smokable cigarette, these seemed to work for the iphone

  • brlemworld@lemmy.world
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    1 day ago

    I see it as a new version of a workstation. They need enterprise apps like Final Cut Pro, Photoshop, or game development applications.

    • AdrianTheFrog@lemmy.world
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      8 hours ago

      for game development apparently godot has a standalone version for Meta headsets, but it doesn’t really work on the Vision Pro other than some community version that only allows it to display 3d models in small bounds because of OS restrictions, theoretically it should work immersively with WebXR but I don’t really know (and then you have to limit your game to what can feasibly be downloaded in a few seconds)

    • rottingleaf@lemmy.world
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      23 hours ago

      How the hell are you going to work with that?

      Is that slab of touchscreen in your pocket a workstation too?

      FFS, when I was excited about sensory screens like in sci-fi, I meant electronic notepads (with accumulators lasting a month, probably also usable as hardware authenticators and not too beefy audio and video players, but intentionally weak and without real OS, some kind of electronic paper with a visual PostScript editor, I dunno ; probably functional as remote controllers for something else ; thin reliable cheap devices with wide, but not tall functionality).

      That was when iPhones still were some new stupidity and I had a Nokia phone (a good one) with cute nice buttons and Nokia UI design, you know how it all felt then.

      EDIT: that association was because I assumed you imagine this like “touching” objects in VR with your fingers and such

    • masterspace@lemmy.ca
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      1 day ago

      No, they don’t need those apps, they literally just need one app, a well working remote desktop one.

      They will never be a workstation because you will never get the amount of power you can get into your desktop, into your ski goggles. They could however, function as a perfectly good wireless monitor solution for an existing desktop. Strip out some of the processing power, make them smaller, lighter, and more comfortable, like the big screen beyond, and then tailor MacOS and iOS to use them as remote displays that let you put windows anywhere and you have your killer app: monitor replacements.

      • brlemworld@lemmy.world
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        16 hours ago

        I meant workstation like a thin client that connects to better hardware. I did describe software and not hardware.

      • Dagamant@lemmy.world
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        1 day ago

        That’s one of the things it does… connect to your Mac and get big virtual monitors for it. Major selling point imo

        • masterspace@lemmy.ca
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          17 hours ago

          That’s why I specified a “well working” remote desktop app.

          IIRC the Apple Vision’s RDP is limited to a single remote monitor, at least it certainly was at launch and from googling around it seems like that’s still the case which is just absurd.

          You have the power to place an infinite amount of windows anywhere in 3D space but Apple only lets you place a single monitor somewhere.

          Compare that to the $500 Quest 3 which supports triple monitors OOTB (on Windows or MacOS) and has third party apps that can upgrade that to whatever your headset / PC can handle.

          But for either headset to be an actually true, all day, monitor replacement, they need to get a lot smaller and lighter. They’re simply too hot and heavy for 8 + hours usage right now.

        • vladmech@lemmy.world
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          1 day ago

          Yeah but for $3500…… no one’s going to pay that for a monitor replacement. Get it to even $1000-$1500 and I’d bet you get a lot more interest.