• acosmichippo@lemmy.world
    link
    fedilink
    English
    arrow-up
    34
    ·
    1 year ago

    100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

    Not so in Starfield, the space between objectives is literally empty space.

    • z00s@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      4
      ·
      1 year ago

      I mean, that’s why it’s called “space”, right? That’s literally what it is.

      • wildginger@lemmy.myserv.one
        link
        fedilink
        English
        arrow-up
        18
        arrow-down
        1
        ·
        1 year ago

        And space travel isnt actually a fun adventure, but the point of a video game is to romanticize the concepts. Not make them as boring and realistic as possible

        • Pwnmode@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          1 year ago

          I agree. Unless that’s the whole point of the game you are making, and then it’s just the nature of the game. Flight Sim is one of my friend’s favorite games, but not so for me. At least they aren’t telling people that they are wrong about it being boring because it’s realistic and realism is better or some crap.

          • wildginger@lemmy.myserv.one
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.

            “I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.

            But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.

    • aidan@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      3
      ·
      1 year ago

      That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)