• all-knight-party@kbin.run
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        11 months ago

        They had a solid redemption arc post-release from No Man’s Sky. Sean Murray may be riding that high and lost track of the lesson he should’ve learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man’s Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.

        And if Sean is saying it’s much harder, than the reality is likely terrifying.

        • Sordid@sh.itjust.works
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          11 months ago

          Sean Murray may be riding that high and lost track of the lesson he should’ve learned

          Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He’s doing the same thing again because it worked like magic the first time.

        • yata@sh.itjust.works
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          11 months ago

          The “but the game is good now” people are the ones who showed him he can do exactly the same thing again without any serious repercussions.

    • maxprime@lemmy.ml
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      11 months ago

      Yeah. I don’t know why devs talk about features of a game that is years out. Bums me out to hear about Witcher 4, as a massive Witcher fan. Like, why are you hyping this game up? Do you not remember CP2077 release? Do they not remember NMS release?

  • ADHDefy@kbin.social
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    11 months ago

    STOP. SHUT UP. DO NOT MAKE HUGE CLAIMS ABOUT WHAT THIS GAME WILL BE. Please learn from your mistakes.

    • miss_brainfart@lemmy.ml
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      11 months ago

      Is that really a huge claim though? A big mountain you can climb over isn’t particularly exciting in the current realm of technical possibilities.

      He’s just good at making it sound cool, I guess.

      • Hagdos@lemmy.world
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        11 months ago

        It’s both a huge claim and an unimportant one, and that’s why it’s a problem.

        Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.

        At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.

        So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.

        • miss_brainfart@lemmy.ml
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          11 months ago

          Yeah, that’s a fair point. It would be more exciting if it wasn’t procedurally generated, and that those mountaintops actually have something important to the gameplay or story explicitely placed there.

          Then it would at least make a bit more sense to talk about how climbable those huge mountains are.

  • Computerchairgeneral@kbin.social
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    11 months ago

    I see Sean Murray has learned nothing from the No Man’s Sky hype cycle. I don’t want grandiose promises about the scope and scale of the world, I want to know what exactly I’ll be doing in it. They’re promising role-playing depth, but the whole part about “building, survival, and exploration” just makes me feel like it will be another survival sandbox game with some RPG elements.

    • Zahille7@lemmy.world
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      11 months ago

      You also can’t have that much roleplaying depth with a procedurally generated world. There’s only so much that we’ll be able to do on RNG alone.

      • ours@lemmy.world
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        11 months ago

        That’s why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.

  • CleoTheWizard@lemmy.world
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    11 months ago

    Fun fact: you can climb mountains that are miles high, taller than Everest already in no man’s sky. Is it fun? No it really isn’t.

  • Davel23@kbin.social
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    11 months ago

    Seems like Sean Murray went to the Peter Molyneux School of Videogame Marketing.

  • Sanctus@lemmy.world
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    11 months ago

    The comparison is moot. Most of us have never seen Everest. I mean even in their last game, I’m sure if they just pulled some world mesh above the clouds and made sure there was a path you could do the same Everest climb. We went to space without a loading screen lol

    • miss_brainfart@lemmy.ml
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      11 months ago

      Every time I read about Everest, I can’t not think about how the base camp is already higher than anything that exists in the alps

      Crazy

    • ryathal@sh.itjust.works
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      11 months ago

      Running straight up mountains mashing a jump button is fun, but it does get old after a few minutes. Not aure why you’d make a huge mountain.

  • dlpkl@lemmy.world
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    11 months ago

    I get the skepticism but I think that after they got humbled into providing free DLC for 7 years, they aren’t going to make the same mistake. I’m cautiously optimistic in other words.

  • BluesF@feddit.uk
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    11 months ago

    I’m not sure that’s something I want. It takes days to climb Everest! I don’t want to play for days just to climb a procedurally generated mountain that probably doesn’t have anything on top of it. Or at best has some random shit that you can find everywhere else.