Some of it is just Apple fandom, but this headset does make more of a leap into AR/productivity than others have as a main feature. From reviews it sounds like it still ain’t thaaat great at it, and I’ve heard the meta quest pro or whatever can do some similar stuff, but this is another step towards it I guess.
I realize google glass and the Microsoft ar glasses attempted this a bit, but both were such immature tech that they seemed like
Proof of concept instead of a potentially mass market product.
I want to know what happened to magic leap… all that super hype about light fields and AR, and then some super expensive goggle things and silence for a while, maybe I just haven’t been saying attention enough or something.
Yeah I went after commenting and read up on it, sounds like super hype, first release was meh, now they’ve retooled and are enterprise oriented. The 2.0 headset sounds sorta neat, but still pretty niche.
Sigh, I was excited for the seamless whales flying across the sky… but I should have guessed it was too good to be true.
The straps on this thing would make my scalp break out something fierce. I wish they could just drill a hole in my skull and replace my brain with a gumball machine.
My hope is that $3500/pop will allow more research, more fine tuning, and advancing to vision limited resolution (Apple is still a factor of 4 short in pixel count, and a factor of 6+ short of my desktop monitor) for future headsets.
* multi-functional, 3D manipulation of, say, finite element model components or full building/industrial models in a program like Revit or multi-assembly models in Blender or Fusion360, where you have 4+ key modifiers plus 3 buttons and two scroll wheels for fine manipulation and hundreds of quick-key commands)
Some of it is just Apple fandom, but this headset does make more of a leap into AR/productivity than others have as a main feature. From reviews it sounds like it still ain’t thaaat great at it, and I’ve heard the meta quest pro or whatever can do some similar stuff, but this is another step towards it I guess.
I realize google glass and the Microsoft ar glasses attempted this a bit, but both were such immature tech that they seemed like Proof of concept instead of a potentially mass market product.
I want to know what happened to magic leap… all that super hype about light fields and AR, and then some super expensive goggle things and silence for a while, maybe I just haven’t been saying attention enough or something.
Forget consumers, they said!
Same $3500 price point.
Yeah I went after commenting and read up on it, sounds like super hype, first release was meh, now they’ve retooled and are enterprise oriented. The 2.0 headset sounds sorta neat, but still pretty niche.
Sigh, I was excited for the seamless whales flying across the sky… but I should have guessed it was too good to be true.
The straps on this thing would make my scalp break out something fierce. I wish they could just drill a hole in my skull and replace my brain with a gumball machine.
I have own a rift and Q1, 2, and 3 (plus some older, but polished, Cardboard products) but have NOT had a VP demo. The jump from fresnel to pancake lenses - for productivity purposes - is substantial and I expect the VP’s moderately higher resolution to be enough to make the headset actually productive (Q3 is close but still resolution handicapped). I expect the tight integration with OSX to be useful and, if I were (a) on OSX (b) didn’t already work on an 8K monitor and © was a digital nomad or had no dedicated office/room in which to work, I could see a use case for them. Having attempted to work in i(Pad)OS professionally as a remote platform, the standalone capabilities might be useful for a blogger or journalist but is utterly unsuitable for professional work, even less so without a dedicated keyboard and mouse/advanced multitouch track pad. Again, I’ve not used the VP hand-sensing for advance selection* but my expectation is that it is still in its infancy, even with (and perhaos hindered by) eye focus selection.
My hope is that $3500/pop will allow more research, more fine tuning, and advancing to vision limited resolution (Apple is still a factor of 4 short in pixel count, and a factor of 6+ short of my desktop monitor) for future headsets.
* multi-functional, 3D manipulation of, say, finite element model components or full building/industrial models in a program like Revit or multi-assembly models in Blender or Fusion360, where you have 4+ key modifiers plus 3 buttons and two scroll wheels for fine manipulation and hundreds of quick-key commands)