A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

    • bobettes_bob@kbin.social
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      1 year ago

      Elite Dangerous too. I was really disappointed when I lauched Starfield and learned there wasn’t any seamless landing for exploring planets. It was a huge bummer to me.

      • iAmTheTot@kbin.social
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        1 year ago

        Elite Dangerous is by far the most fun I’ve ever had landing and taking off in a space ship. No other game comes even close. It genuinely never got old. The entire docking process was so damn fun with a HOTAS.

        • Dartos@beehaw.org
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          1 year ago

          Oh wow, I haven’t played since before you could land on planets. My issue with Elite was always feeling like there was exactly nothing to do at all beside mine and be bad at dog fights lol.

          • LoamImprovement@beehaw.org
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            1 year ago

            I mean, that’s still pretty much the case, it’s just emulated very well, with lots of polish. It’s a lot like Minecraft in that you have to make your own fun, but once you find it it’s a very nice flow. It’s definitely better with friends, and fights with real players especially are fun, and make you realize just how bad you are.

            • Maestro@kbin.social
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              1 year ago

              What’s fun about getting ganked by overengineered griefers hunting newbies at the first engineering station that the game points you to? I jumped to solo after that. Fuck that.

          • iAmTheTot@kbin.social
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            1 year ago

            Likewise, I haven’t played any of the expansions. I didn’t say it was a perfect game, just that landing and taking off has not been better in any other game. I loved the space stations.

          • RogbertwasmyEvename@beehaw.org
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            1 year ago

            You mean you can now land on planets in Elite Dangerous? A game I own and haven’t played in years? This is the second game I’ve been shown I need to go back to by these conversations. ‘Satisfactory’ popped up yesterday. At this rate I’ll never play Starfield.

            • Asafum@feddit.nl
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              1 year ago

              You can land on moons in elite dangerous and if you have the expansion you can land on planets and moons with a light atmosphere and walk on foot.

              If anyone complained about barren moons everywhere in starfield, just be warned elite has exactly zero interesting planets/moons in the literal billions of star systems it has. Everything is identical minus terrain colors and planetary rings. I loved elite for a while, but as far as exploration goes you really need to like scanning for the sake of scanning.

              Starfield has a lot of stuff to explore, even if some of it is repetitive, but elite has maybe 10-15 interesting locations in the entire galaxy…

        • ThirdWorldOrder@lemm.ee
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          1 year ago

          I’ve been thinking about picking it up. Do you need one or two HOTAS? I already have a pretty expensive racing sim so I’m not trying to go down that rabbit hole (again)

          • Osa-Eris-Xero512@kbin.social
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            1 year ago

            You don’t need one, but it feels a lot better using one, though I would argue that for just driving around HOTAS is better than dual stick.

    • Random Dent@lemmy.ml
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      1 year ago

      Star Citizen as well. The game is ludicrously unfinished for how long it’s been in development IMO, but it does have that at least.

      • Spacemanspliff@midwest.social
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        1 year ago

        Star citizen has become one of my favorite dev hell sagas. I had such high hopes for it when it was announced over a decade ago…

        • verysoft@kbin.social
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          1 year ago

          Yeah, was so ambitious, but progress is so painfully slow. If they delivered on what they have said though, the game will be incredible, but I highly doubt that is ever going to happen, I gave up hope almost a decade ago.

          • Gork@lemm.ee
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            1 year ago

            I just wanted the single player campaign. It would scratch the void left behind Freespace 2.