It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.
I believe in the open-source world, this is called “mission creep”. It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.
did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.
it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.
Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.
Default Cube is a playable character in Super Tux Kart, although unofficially through a user created addon which can be downloaded through the game’s addon feature.
I’ve considered “what does the download/install look like” before realizing “You’ve had Blender installed and passively updating for months [pacman] without using it. Stop that”
I can’t believe Godot surpassed Unreal in interest. Astonishing moment.
I really hope Godot becomes the Blender of game engines.
This is a funny analogy because Blender was a game engine at one point and failed.
It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.
I believe in the open-source world, this is called “mission creep”. It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.
Difference to scope creep (Systemd)?
Also git diff feature-creep?
I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.
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did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.
it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.
Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.
I really want a game staring the default cube now.
The final boss would of course be a doughnut.
Default Cube is a playable character in Super Tux Kart, although unofficially through a user created addon which can be downloaded through the game’s addon feature.
Not the dreaded cone?
Not Suzanne the monkey?
I have a hypothesis: People have heard of Unreal but haven’t heard of Godot, they see folks talking about it and go “What’s that” and google it.
It would be great if a portion of them decided to dip their toes into game development too since it’s free.
You just described what I did just before reading this comment.
I’ve considered “what does the download/install look like” before realizing “You’ve had Blender installed and passively updating for months [pacman] without using it. Stop that”
I mean if you just got fucked over by a proprietary engine then why go for another one. People are delusional if they think Unreal is a safe option.